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YouTuber DarkSydePhil Visited by SWAT During Arkham Knight Livestream

Posted by | June 29, 2015.

Swatting, the “not actually a prank” criminal act of calling in a fake police report to get a SWAT team to visit someone, happens more often than it should and it happens considerably often to popular streamers. The most recent victim of this malicious activity has been YouTuber DarkSydePhil. According to a report on SiliconANGLE, not only did the swatter hit him—during an Arkham Knight livestream—but they have also sent police to the home of a family member.

Chapter Ten: Working for the Collective – The Helvetica Voyage

Posted by | June 29, 2015.

“Hey there,” the Borg chef said. “Can I perhaps implore you to stop shooting the employees? They’re just trying to do their job.”

“They tried to asssimilate usss,” Boots hissed with a sneer. He pointed his rapier directly at the throat of the drone and growled.

Helvetica put up a silencing hand and Boots stepped back. “The reception we’ve been given has been less than peachy,” she said. “In fact, I’d say that the hard sell is what goes for a greeting around these parts. They stop doing that and I’ll stop shooting them.”

“They are just doing their jobs,” the chef drone said.

He shook his head and went about wiping down the counter in front of them—which, to Helvetica, appeared spotless. As he worked, she inspected him. He looked to have once been human. Slightly taller than she even as he stood with a slightly stopped posture, perhaps from years of tending …

MMO Anthropology and SiliconANGLE co-livestreaming E3 coverage next week

Posted by | June 11, 2015.

Next week, noted technology journalism site SiliconANGLE will be following along with Twitch coverage of E3 2015 on the MMO Anthropology channel. Feel free to join in! See below for details on when and how to connect up.

To join the livestream:

Join in with the crowdchat:

A crowdchat is a side-channel that uses social media—Twitter, LinkedIn, and Facebook—in order to provide an ordered conversation centered around a particular subject. If you have a Twitter account you can join and add to the discussion, or simply folllow along.

The first stream will take place Sunday 7pm MST for the Bethesda press announcement, expected to be an announcement about upcoming Fallout 4. Then after that it will be from around 9am MST until evening every day of E3 for various different press events and other coverage as presented by

This video of Overwatch’s Zenyatta may not give you inner peace but it’s still cool

Posted by | May 14, 2015.

Blizzard Entertainment just released an eight minute video of Zenyatta, a robot monk from the company’s upcoming FPS team-based shooter Overwatch pwning face.


So far the company has released only teasers as to the game itself, but it looks like an overcharged version of Team Fortress 2 with superheroes and supervillains at the helm. Zenyatta appears to be a hovering monk robot who meditates restfully between throwing out glowing bolts of light, summoning giant floating prayer beads, and vaporizing enemies with “enlightenment”. (Don’t miss the Hindu diety-like multiple arms on that animation.)

The video takes place in a map called King’s Row, a Point Capture/Payload hybrid map set in some urban center of England.


Guild Wars 2 dragonhunter elite specialization puts bow and arrows in the hands of guardians

Posted by | May 10, 2015.

ArenaNet just let us in on the next specialization to be found in the Guild Wars 2: Heart of Thorns upcoming expansion and it means that guardians will be getting bows. The bow is the one spirit weapon that guardians can summon they they could not yet equip on their own–amid shield, sword, and hammer. The elite specialization, named “dragonhunter,” also adds guardians to the list of professions who can use traps, which includes necromancers, theives, and rangers., an already well known Guild Wars 2 reporting site, has extremely detailed notes from the recent livestream about this specialization.

Looking at the bow skills, it’s a standard array of attacks, coupled with interesting guardian-centric light effects. Shots cripple, blind, and in the case of latter AoE attacks there’s some of that lovely, lovely burning. These skill synergize with traits that can be selected for the …

Guild Wars 2 chronomancer elite specialization gives mesmers wells

Posted by | May 9, 2015.

Time to make some room, Necromancers, it looks like ArenaNet is giving mesmers the ability to crease ground wells with the elite specialization for mesmers, a time-based elite class called the Chronomancer. This specialization is part of the upcoming expansion to Guild Wars 2, Heart of Thorns, and will introduce special classes for every current profession in the game. chronomancers will also give mesmers access to a new weapon: the offhand shield.

The new chronomancer specialization adds a set of skills to mesmers to allows them to manipulate the forces of time. The first new skill adds a boon called alacrity–the opposite of chill–which will speed up cooldowns rather than slowing them down, only chronomancers will receive access to this boon. With an offhand shield the chronomancer will be able to fire a wall of compressed time that flies forward and then returns, with each pass the wall delivers quickness to allies …

Chapter Nine: Out for Lunch? – The Helvetica Voyage

Posted by | April 28, 2015.

The team arrived in the “Food Court” by following signs set up on the green glowing walls. With every step they took, the cabled texture of the walls began to dissolve into smooth paneling, and the floor began to show signs of tiles instead of a mass of wires and glimmering lights. Boots seemed perturbed by the slow transformation but Rocky-Road seemed to take it in stride.

In fact, her nose started twitching as they approached the end of the hallway. In the distance, Helvetica could barely make out a dimly lit room that appeared that it could be filled with people milling about slowly. At this distance, they looked like indistinct forms, flittering through each other like a herd of zebra crisscrossing.

“I smell…fish,” Rocky-Road said. “I love fish.”

Boots sniffed the air. “I sssmell… Lots of humanoidsss, dry humanoidsss.”

Helvetica glanced sideways at Boots, he shrugged and said, “What? We eat humanoidsss …

Delta Recruits Let’s Play “Join Up And Die!” Parts 1-7 Now Up

Posted by | April 19, 2015.

Editor-in-cheif Nelson Williams has a series of Let’s Play videos directed at the Star Trek Online audience right now on YouTube titled "Join Up and Die!" The series will explore the adventures of a Romulan character who is part of the STO Delta Recruit’s week’s leading up to Season 10. Her name is Novus Pectora and as the missions progress he will be showing off what being a Delta Recruit means.

Apparently, for Romulans at least, it still means shooting at bugs.

Via VoxExMachinaMedia on YouTube.

GameOgre: Neverwinter Online ‘Elemental Evil’ Expansion First Impressions

Posted by | April 9, 2015.

Cryptic Studios and Perfect World Entertainment just came out with a new expansion to Neverwinter Online, Module 6: Elemental Evil. This new expansion introduces four new zones filled with evil elemental cultists—each of the four elements is featured from fire, air, earth, and water—as well as an additional class, the Oathbound Paladin, who can take the tank or healer roles in any group. Kyt Dotson over at GameOgre wrote up a first impressions review of the Paladin as well as an overview of the new zones.

Chapter Eight: The Back Room? – The Helvetica Voyage

Posted by | March 14, 2015.

First time assimilation subscribers receive bonus energy for six months and free implant upgrades for signing up for lifetime contracts,” the Collective’s chorus boomed over a hidden PA system. “Certain conditions and restrictions apply.

Helvetica, Boots, and Rocky-Road beamed into what looked like an area less crowded with drones than any other section of the ship. Slightly below the center there was an area that the sensors showed was filled with aisles of boxes. The space seemed to have been set aside for storage. The vaulted ceiling soared over the small team as the poked through the contents.

The Borg had laid out the room in a very human-standard warehouse configuration, with tall racks of shelves running in one direction with regular openings to move between them. The floor appeared to be a composite of metal plates, thick rubbery wires, and green lights. This texture continued across every surface—from floor to ceiling—although …