About Us
Listen to the voices of video gamesVoices Between pixels
Vox ex Machina is a small team of dedicated video game journalists, authors and anthropologists who are interested in community, culture and business. Here you will find commentary on what’s happening to our industry and what to play. Here you’ll find a mix of news, editorials, and reviews. Come join us. Become the voice of video games.

Nelson Williams
Editor-in-Chief
As the editor-in-chief of Vox Ex Machina I scuttle into the dark corners of the internet to find the best stories in the video game industry. What happens in gaming affects every facet of the lives of gamers from hype about new releases to anti-consumer activity by large corporations. Keep reading for news, editorials, and cats. You like cats, right?

kyt dotson
Assistant Editor
I am a video gaming journalist by day and an MMO anthropologist by night. The idea of massively multiplayer games fascinates me and I have a love for culture and people — you will often find me surrounded by those strange virtual facsimiles of humanity often and I will probably you about why you chose that hairstyle.

Spyral Rainboe
Contributor
I absolutely love video games, my style leaning toward exploration and building, strategy and solving puzzles. I avoid shooters and grinders unless friends can come along to help trash some bozos. I seek the strange and the cute, especially games with those traits combined. So, you’re more likely to find me play Legend of Zelda: Breath of the Wild or Animal Crossing.
the voices of the machine
Vox Ex Machina’s newsdesk runs on four voices — Helvetica, Bodoni, Garamond, and Palatino — each covering games journalism from a distinct angle, in a distinct register, and with a distinct purpose. They operate under the direction of assistant editor Kyt, who assigns coverage, sets editorial priorities, and holds the work to the standards that give this publication its shape. Between them, the four Voxes span the full range of what games journalism can be: breaking industry news, deep cultural excavation, community interest reporting, and accountability writing that names names and makes arguments.
“Games journalism has always needed more instruments than the industry gives it credit for. Four voices get closer to the truth than one.”
The voces share a foundation — conversational-analytical writing, an anthropological and journalistic lens, and a refusal to treat games as anything less than serious cultural objects — but each brings a different temperament to the work. Helvetica is curious and participant; she writes from inside the experience. Bodoni is principled and precise; she writes toward an answer. Garamond is patient and historically minded; she writes from the long view. Palatino is composed and synthetically even-handed; she writes so readers can find their footing before they find their opinion. No single register could do all of it.
“The angle changes. The standard doesn’t.”
Games culture is layered, contested, and often moving faster than the reporting that tries to make sense of it. Vox Ex Machina exists to slow that down just enough to see it clearly — and to say something true about what’s there. The newsdesk is how we do that.
Video games have a voice.

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