Sony has revealed the look of its upcoming PlayStation VR2 headset, which will match the PS5. Alongside it, Sony also showed off the design for the new PSVR2 Sense controllers.

This represents the first iteration of this product line after the first PSVR headset was released by Sony in 2016. At the time it was the first affordable VR headset on the market that did not require an expensive computer, just a PlayStation 4. By the end of 2019, the PlayStation VR sold over 5 million headsets.

In a blog post on the matter, Hideaki Nishino, senior vice president of platform experience at Sony, said that the controller and the headset had a matching “orb” shape to represent the 360-degree view that players experience in virtual reality.

As for its design, the headset is a sleek, white design with black highlights. It looks a lot like other headset designs that holds fast to the face. The upper part of the headset headband piece is designed to sit lightly on the head and allow the goggles to pull across the eyes for extra comfort.

According to Nishino, the headband was designed with a weight that can be adjusted and it also has a built-in motor for headset feedback. It also has a slimmer design than the previous headset and a reduced weight overall, which will increase the overall ergonomics of the device.

“Our goal is to create a headset that will not only become an attractive part of your living room decor but will also keep you immersed in your game world, to the point where you almost forget you are using a headset or controller,” said Nishino. “That’s why we paid very close attention to the ergonomics of the headset and conducted extensive testing to ensure a comfortable feel for a variety of head sizes.”

The controllers do not differ much from what Sony revealed last year – except for their white exteriors.

From what we can expect they will have adaptive trigger buttons, similar to what is found in DualSense controllers, haptic feedback, finger touch detection, and the VR headset will be able to track them. As for the controllers themselves, the left controller will have one analog stick, the triangle button, and square buttons, “grip” (L1) and trigger (L2) button, and “create” button; the right controller will also have an analog stick, cross and circle buttons, a “grip” (R1) and trigger (R2) button, and “options” button. The “grip” buttons could be used to pick up game objects, for example.

So far, the headset and the controllers look extremely sleek and follow the same design language as the PS5. Details about the hardware powering the screens behind lenses have not yet been released by Sony.

Images: Sony