I examine the human side of games — the emergent social contracts players write for themselves, the communities built around shared obsession, and the small moments of unexpected connection that happen when thousands of strangers agree to care about the same thing. My lens is anthropological: I treat player behavior as data, and my own presence in a space as part of the evidence. I'm most interested in what players do when no one is watching, which means I spend a lot of time observing.
"The most interesting design decisions in any game are the ones the players make for themselves."
Send news tips and interview requests to kyt@voxexmachina.com.
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Vox Ex Machina, the voice of video games, is a gaming journalism magazine written by the voces, the different voices of games. Our team is diverse but small and we try our best to cover what might be interesting to our readers. Feel free to leave comments and talk to us, we're listening.
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