Most games have a way to inform you that yes, you do, in fact, suck. In the early Nintendo days, it was a constant beeping when your health fell down below the FDA-mandated three hearts. More recent games deliver the clarion call of suck by unlocking easy failbaby mode, all for you. Here’s a checklist of how the top games of 2011 lay the suck card on the table. IGN has the story.