Gaming is a strange ecosystem. At the top, mighty giants prowl the land, triple-A titles that command vast sales and take equally huge resources to make. Between these behemoths, smaller studios scamper and prowl, catching what they can. Big budgets don’t necessarily mean big sales, though. Those tiny little games, like Angry Birds, say, or maybe Farmville, can bring in the same huge numbers on budgets that wouldn’t pay for the donuts at a triple-A release party. The numbers are also showing big name game development will only get more expensive, while the profits remain largely the same. Check out this article about the perils that await triple-A game development in the future. Gamasutra has the story.