Wizard 101: Where There’s Smoke, the Fire School of Wizardry
“If the mind is a candle, then the heart is the sun.”
If you are looking for the burning heart of unfettered fury—if your deepest desire is to unleash devastating, meteoric catastrophe on your foes—if your closest held mantra is that the only defense is an overwhelming offense. Welcome young pyromancer. The Wizardry School of Fire has a place for you. Behold fire. And we say unto thee: SHEER FIREPOWER.
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What is that strange blip marring our skyline? Why yes, it looks like Wizard 101 has gone to a subscription service with a first-world is free paradigm. It appears in order to access much of the last levels of Wizard City and any world beyond—and all of this happening before we voces were able to reveal our innermost darkest thoughts about the game’s largest failing.
Sorcery is the art of convocation, of mixing all other magics into one—transmutation, transmogrification, the alchemy of Wizardly arts. Ice, Fire, Life, Death, Storm, Myth as individuals they are all powerful—but betwixt and between there is Balance.
Blood and thunder! The Storm school has it going on—thunder, lightning, gale force winds, the unleashed power of brutal nature. Between having an energetic frog for a professor, Halston Balestorm, and a depressed tree, Torrence (in a mood resembling Eeyore) the Storm school is a good place for wizards looking to put a lightning bolt where the sun don’t shine.
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