Month: October 2009

Bioshock and feminism, point/counter-point

A recent series of articles about Bioshock brought out an interesting thought-exercise into play when Richard Terrell wrote an article about how the video game is anti-feminist, “Look. Don’t Touch: A feminist critique of...

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Zork walkthrough in rock form

For those who have never played text adventure games, they were a staple of the early computing environment—an extension of Choose Your Own Adventure books into a more interactive form. Needless to say, walkthroughs existed even...

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Vox Ex Machina, the voice of video games, is a gaming journalism magazine written by the voces, the different voices of games. Our team is diverse but small and we try our best to cover what might be interesting to our readers. Feel free to leave comments and talk to us, we're listening.

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