Wizard 101: Sneakthrough, finding "The Beetles"

Posted by | September 24, 2010

Prospector Zeke has a few hide-and-seek quests for people to do, the second one that most players run into is a search for Beetles. These bugs happen to be in Krokotopia, so you’ll need to have reached that world first.

The Oasis Beetles: (1) Check around the back of the Robe and Deck shops–you will be near the edge of the island. And then, (2) the other one is lurking on the right side of the Library–this one is also near the edge.

Altar of Kings Beetle: After entering the PYRAMID OF THE SUN, follow the stairs down on the left side and then carry along the wall down a few ramps, the beetle is behind some rubble at a blocked exit.

Chamber of Fire Beetle: From Assistant Danforth go up 3 hairpin ramps and then follow the wall until it forces you to turn right. Take


Wizard 101: Where There’s Smoke, the Fire School of Wizardry

Posted by | September 6, 2008

If the mind is a candle, then the heart is the sun.

If you are looking for the burning heart of unfettered fury—if your deepest desire is to unleash devastating, meteoric catastrophe on your foes—if your closest held mantra is that the only defense is an overwhelming offense. Welcome young pyromancer. The Wizardry School of Fire has a place for you. Behold fire. And we say unto thee: SHEER FIREPOWER.


Weep for Wizard101

Posted by | September 5, 2008

I loved Wizard101 from the moment I laid eyes on it. I had tried to play the MMORPG holy of holies, WoW, last year but it never clicked for me. Even after hours of questing, leveling, and whooping ass with my friends, I couldn’t get myself to care about my character or the world. The storylines seemed violent, fake, impersonal, and bland — all at the same time. I felt like a cog moving through a modern war zone. Though I had loved text-based MUDs as a teen, I came to believe that I just wasn’t cut out for MMORPGS.

Then I met Wizard101 during its beta.


Wizard 101: How to Insult People and Circumvent the Filter

Posted by | September 4, 2008

People probably have already heard from us about the white-listed filter that exists in Wizard 101. It is not as badly implemented as similar for-tweens offerings in the market—things that often implode under their own weight as unusable. While it is nice that the filter is less cumbersome it is still a filter. It’s a form of censorship that doesn’t really add to the experience, it doesn’t offer any actual protections, and exists solely to damage the immersion for the players and make KingsIsle Entertainment look better to potential investors and overzealous parents.


Wizard 101: Becoming a Subscription Service

Posted by | September 2, 2008

wizards-101-subscribe-nowWhat is that strange blip marring our skyline? Why yes, it looks like Wizard 101 has gone to a subscription service with a first-world is free paradigm. It appears in order to access much of the last levels of Wizard City and any world beyond—and all of this happening before we voces were able to reveal our innermost darkest thoughts about the game’s largest failing.

Never fear, that post is coming regardless of the looming subscription service. Keep reading.


Wizard 101: Moderation In All Things, the Balance School of Wizardry

Posted by | September 2, 2008

Sorcery is the art of convocation, of mixing all other magics into one—transmutation, transmogrification, the alchemy of Wizardly arts. Ice, Fire, Life, Death, Storm, Myth as individuals they are all powerful—but betwixt and between there is Balance.

Wizards who choose the Balance school discover themselves with a very strange magic indeed. The introductory spells are all the standard spliff of attack monsters, shielding, and the sundry knife and fork of the wizarding experience. But that’s where the direct similarity ends.


Wizard 101: When It Rains It Pours, the Storm School of Wizardry

Posted by | August 31, 2008

Blood and thunder! The Storm school has it going on—thunder, lightning, gale force winds, the unleashed power of brutal nature. Between having an energetic frog for a professor, Halston Balestorm, and a depressed tree, Torrence (in a mood resembling Eeyore) the Storm school is a good place for wizards looking to put a lightning bolt where the sun don’t shine.


Wizard 101: Not So Hard Knock, the Life School of Wizardry

Posted by | August 29, 2008

What can we say? Your professor is a cow. Moolinda Wu heads up Life studies in Wizard City and she brings her teachings to her students in all her maternal glory. Life wizardry is all about the connection between all things, a couple friendly forest creatures, and a lot of healing. One of the strange boons of the Life school is the ability to use self-only healing spells on teammates—this particular effect has saved our beef in duels more than once.


Wizard 101: Summer’s End — Update

Posted by | August 28, 2008

The world is ending. The Wizard 101 beta is officially closing up shop, slatting their windows, and deleting our characters. Weep! The event will take place tomorrow, August 29th, at 7:00a.m.

Don’t forget, also information about our extra-special-gift that has arrived. See the body text.


Wizard 101: The End of the Semester

Posted by | August 28, 2008

The beta is ending soon! And with it shall go our characters. So an ominous note from our professor reads. It also suggests that people take as many screenshots as possible of their favorite wizards so that they can recreate them on the other side.

Fare thee well Iridian Stormshard, we barely knew thee.


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