As video games become a new media of communication and actually make a splash in the modern, global community scares will continue to crop up about their influence on the masses. Just like the emergence of literacy, the novel as a form of writing, the radio, rock and roll, and comic books being blamed for every ill society might have video games are the new emerging art form in the crosshairs and the hysteria runs broad and deep.
As does the misunderstanding and gross fallacies on the subject.
Neils Clark decided to response to the top ten errors made in discussing video game addiction, which are tried-and-true elements of most anti-emerging-media propaganda with some interesting twists. It’s a reply to a column over at Green Pixels. The entire article, Big Trouble In …
The BBC reports that Europe’s gaming addiction clinic has discovered that roughly 90% of their gaming addiction patients aren’t addicted at all, at least in clinical terms. Instead, these gamers, who spend more then four hours a day playing games like World of Warcraft, simply find a sort of escape and social life inside games that overpowers their ability to socialize in the real world. The end result is the same; they disappear into games while their real life crumbles.
Socializing is a skill, and one that must be practiced. Kids and adults who avoid social activities, have few local friends, or have been bullied and picked on in realspace tend to turn toward video games as a life and experience away from the traumas and failure of the real world. With the advent of the internet, this phenomena is becoming more common. Hell, …