In what seems to be the next-gen of DRM, Blizzard and EA have made bones with a terrible idea: adding always-connected to solo games that have a multiplayer aspect. In the case of Diablo III it hurt sales and wounded a fan favorite by burdening it with an always-on connection, with SimCity Online it added unnecessary conditions to play and made it impossible to get onto during launch. Kyt Dotson opines about this “feature” as EA and Blizzard have seen it and how abusing the cloud could negatively affect the gaming industry on SiliconANGLE with “Abusing the Cloud: When Solo Games Get Connected”.
Link, via YouTube.
In what seems like an unexpected turn of events, Blizzard had their user database hacked into and some of the confidential user data exfiltrated—although Blizzard is quick to point out that financial information was not touched, so your credit cards are safe. What the hackers did get access to, however, happens to be e-mails, encrypted passwords, and the answers to security questions. As a result, it’s time for you to change your passwords people. Kyt Dotson over at SiliconANGLE has the nitty gritty details on tap.
The real-money transfer auction house is the next big thing for Diablo III and, after weeks of waiting, it’s finally online. However, it came to us after an increase in security, rumors of hacked accounts, and even now unverified reports of functional item and gold duplication hacks. Then there’s Blizzard’s answer to those security increases: players who get caught cheating, using bots, modifying the client, or otherwise subverting the game will find themselves permanently unable to play the game. Kyt Dotson over at SiliconANGLE has the story.
With all the fanfare and anger volcanoes erupting around the launch of Diablo III, and Blizzard’s subsequent and necessary apology for the failure of their servers, perhaps fighting piracy is only part of their strategy with the online-play only. Although this game is traditionally enabled people to play the storyline single player (and solo is a way many people will go Internet or no) that also means people can hook into the “real money trade” auction house. Kyt Dotson over at SiliconANGLE has the story.
Worlds Inc. has filed suit against Activision-Blizzard over the use of technology that fits with patents the received last decade entitled "System and Method for Enabling Users to Interact in a Virtual Space." This is one of six patents the company owns involving the interaction of players in highly immersive 3D spaces.
Worlds Inc. has alleged that multiple titles from the game publisher violates their patents such as World of Warcraft and Call of Duty.
"Technologies created by Worlds have helped the businesses of virtual worlds gaming and the sale of virtual goods to grow into a multi-billion dollar industry," said Worlds Inc. CEO Thom Kidrin. "While we are pleased to see that the gaming industry and its rapidly growing customer base have enthusiastically embraced our patented technologies, we deserve fair compensation for their use."
Worlds Inc. previously sued and NCSoft over their MMO title City
World of Warcraft has a winter celebration that affects both Alliance and Horde that involves the winter holidays. The Feast of Winter’s Veil involves a great deal of traditions taken from the Western celebration of the winter holidays and that primarily of Christmas. Such icons appear as the Abominable Greench – the Grinch of Dr. Seuss’s work added to the abominable snowman – Metzen the reindeer who is an echo of Rudolph the Red Nosed Reindeer – and even Greatfather Winter – an analogue to Santa Claus.
The orcs in Orgirmmar set up a Yule tree covered with decorations, holly and mistletoe are handed out to revelers who then can use that to make their mount into a reindeer. Gimmick gifts abound that allow the production of …
Jerks are ubiquitous in the video game community and PvP servers additionally self-select for their sort of behavior.
It’s impossible to have a community the size of World of Warcraft and not having at least one guild willing to ruin someone else’s day on any single shard that permits PvP. In this case, a Horde guild holding an in-game funeral learned the hard way that when you stand around in no armor, in a contested zone, a small band of people can totally bring ruin and sorrow onto you. And also, at the same time, many people condemned the actions of the attackers of taking advantage of the ritual.
In the end, Serenity Now got their "fifteen minutes of fame," but Fayejin — the dead PvP player memorialized in the "bombed"