It’s going to be a banner year for Blizzard’s top MMO World of Warcraft next year when the newest expansion, Legion, drops. Although WoW is currently embattled when it comes to population—subscribers fell to 5.6 million, down from 10 million at the release of Warlords of Draenor—the hype train for this new content is unending. This week at the Gamescom 2015 conference, Blizzard representatives revealed a new Demon Hunter hero class, artifact weapons with their own skill trees, a level cap increase to 110, new content related to Azshara, and lots of content incoming. Read more about the reveals at SiliconANGLE with Eric David’s coverage.
Blizzard Entertainment just released an eight minute video of Zenyatta, a robot monk from the company’s upcoming FPS team-based shooter Overwatch pwning face.
So far the company has released only teasers as to the game itself, but it looks like an overcharged version of Team Fortress 2 with superheroes and supervillains at the helm. Zenyatta appears to be a hovering monk robot who meditates restfully between throwing out glowing bolts of light, summoning giant floating prayer beads, and vaporizing enemies with “enlightenment”. (Don’t miss the Hindu diety-like multiple arms on that animation.)
The video takes place in a map called King’s Row, a Point Capture/Payload hybrid map set in some urban center of England.
Just in time to prepare everyone for the November 13 drop of World of Warcraft’s Warlords of Draenor expansion: here’s everything you ever wanted to know via Ask Mr Robot.
In what seems to be the next-gen of DRM, Blizzard and EA have made bones with a terrible idea: adding always-connected to solo games that have a multiplayer aspect. In the case of Diablo III it hurt sales and wounded a fan favorite by burdening it with an always-on connection, with SimCity Online it added unnecessary conditions to play and made it impossible to get onto during launch. Kyt Dotson opines about this “feature” as EA and Blizzard have seen it and how abusing the cloud could negatively affect the gaming industry on SiliconANGLE with “Abusing the Cloud: When Solo Games Get Connected”.
Link, via YouTube.
In what seems like an unexpected turn of events, Blizzard had their user database hacked into and some of the confidential user data exfiltrated—although Blizzard is quick to point out that financial information was not touched, so your credit cards are safe. What the hackers did get access to, however, happens to be e-mails, encrypted passwords, and the answers to security questions. As a result, it’s time for you to change your passwords people. Kyt Dotson over at SiliconANGLE has the nitty gritty details on tap.
The real-money transfer auction house is the next big thing for Diablo III and, after weeks of waiting, it’s finally online. However, it came to us after an increase in security, rumors of hacked accounts, and even now unverified reports of functional item and gold duplication hacks. Then there’s Blizzard’s answer to those security increases: players who get caught cheating, using bots, modifying the client, or otherwise subverting the game will find themselves permanently unable to play the game. Kyt Dotson over at SiliconANGLE has the story.
With all the fanfare and anger volcanoes erupting around the launch of Diablo III, and Blizzard’s subsequent and necessary apology for the failure of their servers, perhaps fighting piracy is only part of their strategy with the online-play only. Although this game is traditionally enabled people to play the storyline single player (and solo is a way many people will go Internet or no) that also means people can hook into the “real money trade” auction house. Kyt Dotson over at SiliconANGLE has the story.