This video of Overwatch’s Zenyatta may not give you inner peace but it’s still cool

Posted by | May 14, 2015

Blizzard Entertainment just released an eight minute video of Zenyatta, a robot monk from the company’s upcoming FPS team-based shooter Overwatch pwning face.


So far the company has released only teasers as to the game itself, but it looks like an overcharged version of Team Fortress 2 with superheroes and supervillains at the helm. Zenyatta appears to be a hovering monk robot who meditates restfully between throwing out glowing bolts of light, summoning giant floating prayer beads, and vaporizing enemies with “enlightenment”. (Don’t miss the Hindu diety-like multiple arms on that animation.)

The video takes place in a map called King’s Row, a Point Capture/Payload hybrid map set in some urban center of England.


Warlords of Draenor Garrisons for the pre-release overachiever

Posted by | November 11, 2014

Just in time to prepare everyone for the November 13 drop of World of Warcraft’s Warlords of Draenor expansion: here’s everything you ever wanted to know via Ask Mr Robot.


Interview with Bluebear from World of Warcraft

Posted by | December 8, 2013

via MMO Anthropology on YouTube.

Interview: The Fall of Nesingwary, World of Warcraft’s Server Merge Woes

Posted by | December 5, 2013

via MMO Anthropology on YouTube.

When Cloud Connectivity Goes Bad: Diablo III and SimCity 5

Posted by | March 29, 2013

In what seems to be the next-gen of DRM, Blizzard and EA have made bones with a terrible idea: adding always-connected to solo games that have a multiplayer aspect. In the case of Diablo III it hurt sales and wounded a fan favorite by burdening it with an always-on connection, with SimCity Online it added unnecessary conditions to play and made it impossible to get onto during launch. Kyt Dotson opines about this “feature” as EA and Blizzard have seen it and how abusing the cloud could negatively affect the gaming industry on SiliconANGLE with “Abusing the Cloud: When Solo Games Get Connected”.

Blizzard Gets Hacked so it’s Time To Learn From These Account Protection Tips

Posted by | August 13, 2012

Link, via YouTube.

Blizzard Hacked: North American Players Change Your Passwords!

Posted by | August 10, 2012

In what seems like an unexpected turn of events, Blizzard had their user database hacked into and some of the confidential user data exfiltrated—although Blizzard is quick to point out that financial information was not touched, so your credit cards are safe. What the hackers did get access to, however, happens to be e-mails, encrypted passwords, and the answers to security questions. As a result, it’s time for you to change your passwords people. Kyt Dotson over at SiliconANGLE has the nitty gritty details on tap.

Blizzard has the Permabanhammer Aimed at You Cheaters

Posted by | June 12, 2012

The real-money transfer auction house is the next big thing for Diablo III and, after weeks of waiting, it’s finally online. However, it came to us after an increase in security, rumors of hacked accounts, and even now unverified reports of functional item and gold duplication hacks. Then there’s Blizzard’s answer to those security increases: players who get caught cheating, using bots, modifying the client, or otherwise subverting the game will find themselves permanently unable to play the game. Kyt Dotson over at SiliconANGLE has the story.

Diablo III Online-Only DRM Scheme Real Money Auction House Ploy?

Posted by | May 17, 2012

With all the fanfare and anger volcanoes erupting around the launch of Diablo III, and Blizzard’s subsequent and necessary apology for the failure of their servers, perhaps fighting piracy is only part of their strategy with the online-play only. Although this game is traditionally enabled people to play the storyline single player (and solo is a way many people will go Internet or no) that also means people can hook into the “real money trade” auction house. Kyt Dotson over at SiliconANGLE has the story.

Patent Trolls Sting World of Warcraft Over Virtual Worlds

Posted by | April 9, 2012

Worlds Inc. has filed suit against Activision-Blizzard over the use of technology that fits with patents the received last decade entitled "System and Method for Enabling Users to Interact in a Virtual Space." This is one of six patents the company owns involving the interaction of players in highly immersive 3D spaces.

Worlds Inc. has alleged that multiple titles from the game publisher violates their patents such as World of Warcraft and Call of Duty.

"Technologies created by Worlds have helped the businesses of virtual worlds gaming and the sale of virtual goods to grow into a multi-billion dollar industry," said Worlds Inc. CEO Thom Kidrin. "While we are pleased to see that the gaming industry and its rapidly growing customer base have enthusiastically embraced our patented technologies, we deserve fair compensation for their use."

Worlds Inc. previously sued and NCSoft over their MMO title City

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