Endgame Design in MMOs

Posted by | December 5, 2011

A game in progress is a fluid thing. A game mastered is… what? The typical answer to the endgame, at least on the MMO scene, is raiding. But not everyone is a raider, and raiding was only a fraction of the gameplay up until the end. What can solve the endgame problem for MMOs? Gamasutra has the story.


1 Comment so far
  1. Nelson Williams
    December 5, 2011 7:30 am

    My solution would involve minigames that tie into the social and political fabric of the game, or which have to be repeated to maintain a character’s place and possessions in the world. Sort of a combination of Harvest Moon and Sid Meier’s Pirates. Always something to do, and always a reason to do it.

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