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Icecream Headache Part I: Pixels on the Brain

Posted by Helvetica (Who am I?) | May 18, 2007

We found this little movie running around on YouTUBE today, it’s a parody of 16 bit vs. 8 bit video games done in a Robot Chicken sort of skit style. It goes on for quite a while but displays a lot of different vintage and classic video games. View it here.


Signal to Noise and the MMO Chatter

Posted by Helvetica (Who am I?) | May 18, 2007

greenboard.jpgColleen Hannon at GamersWithJobs has posted a rambling article, Cleaning up Thunder Bluff, about the state of game socialization today—mainly that there’s a lot of people out there with a lot of very nasty things to say and a great deal of bad behavior to boot. I think that the boys over at PennyArcade summed this particular one up better than anyone else.

Unlike Colleen’s comparison to the freeway system, the Internet’s trolls are not driving dangerous vehicles, they’re keyboard jockeying. Unlike someone in an SUV behind you, a troll can be put on ignore. The likelihood that a troll/greifer ends up doing something is predicated entirely on their ability to affect an audience.

The best example I have of this is I know how loud and crazy World of Warcraft gets, especially Barrens Chat. A


Beyond Good and Evil

Posted by Helvetica (Who am I?) | May 18, 2007

Some videogames were just built out of the right stuff. Revolutionary, quiet, waiting in the wings—even overshadowed my more popular and more charismatic pieces they are yet pinnacles of the directions in which gaming can move. Beyond Good and Evil is a game such as this.

The game follows Jade, a photo journalist, through her adventures dealing with a military regime sent to protect the pastoral planet of Hillys against an invasion by hostile alien forces, the DOMZ. Jade is confident and very real heroine; someone that I was very happy to be my virtual eyes and hands in her world. The game unfolds itself carefully like a good spy novel, revealing new and strange things about both the DOMZ and the Hillys defense forces, the Alpha Sections. The gameplay fits solidly into the palm of action/adventure with some stealth elements, but it adds mission elements through the use of Jade’s …


Eternal Darkness: Sanity’s Requiem

Posted by Helvetica (Who am I?) | May 18, 2007

Pargon. Pargon. Tier. Pargon. Aretak. Pargon. Helvetica. Pargon. Pargon.

Welcome, initiate. You still have yet to grope your way about the dark enough to experience many things, but through me, you will know them. With the Tome in hand, a glint in your eye, and the memories of all who have possessed before you the book bound of flesh and bone, you shall come to know all the dark terrors that found the very keystone of your fragile reality.

So pull your boots and gloves on, this may get a little messy.

Meet Alex Roivas, heir to a family fortune bid not of material wealth, but instead of dark secrets. Called in the dead of night to the Rhode Island home of her grandfather, Edward Roivas, after his untimely death, she is left alone in a large, empty house to puzzle out his strange obsessions and find herself pulled into the dark machinations …


Mysterious Blizzard Countdown

Posted by Nelson Williams (Who am I?) | May 17, 2007

Our good friends at Blizzard have replaced their web page’s opening screen with a mysterious splash page counting down through the timeline of their major games. This sort of behaviour has been standard procedure for announcing a new project, and it seems Blizzard has something to say at an upcoming Korean gaming convention. Hmm.

Rumours are flying about what they might be announcing, with World of Starcraft taking the top spot. Me, I think that’s just wishful thinking (Wing Commander: Privateer in the Starcraft universe? Pardon me, I need a towel…). I believe that given the timeline shown, as well as the venue for the announcement, that Starcraft 2 is coming down the pipe, probably being set up to promote and tie-in with the inevitable Starcraft MMORPG two years later.

Not that anyone here at Vox will complain about Starcraft 2, mind you. …


Liam Neeson to Take Role in Fallout 3

Posted by Helvetica (Who am I?) | May 8, 2007

Fallout3 IconIt has just come our attention that our favorite, tall, willowy Irishman actor Liam Neeson is being brought on by Bathesda Softworks to voice the lead role in up-and-coming Fallout 3.

As anyone who had greatly enjoyed Fallout 1 and Fallout 2, we are pleased more than black & white pudding to see him taking a role in this insturmental game series.
Todd Howard, executive producer of “Fallout 3,” said Neeson’s role was written with the actor in mind and provides the dramatic tone for the game.

“It’s been a pleasure bringing the father to life and working with the wonderfully talented people at Bethesda on ‘Fallout 3,’ ” Neeson said. “I hope the fans of the franchise and the game will be excited by the results.”
Via an article at Hollywoodreporter.com.


Buy Fallout 1 and


My Kingdom for a Wii - Dragon Quest Swords Japan Release

Posted by Helvetica (Who am I?) | May 6, 2007

dqboxart.jpgVia Kotaku, the newest installment of the long-time classic Dragon Warrior/Dragon Quest series is being released in Nippon very soon. And, just like Kotaku says, the cover art is more than enough for us to want to get our hands on it.

There is a teaser site to look at (but it’s in Japanese, so unless you can read…well, there are pretty pictures.)

Us voces have been fans of Dragon Warrior/Quest from Dragon Warrior I and continue to be to this day. And we look forward to its eventual release in the States.


Check Out Neat Dragon Quest Games And Merch
From Amazon.com!


New York, London, Orgrimmar - VISA is Everywhere You Want to Be

Posted by Helvetica (Who am I?) | May 5, 2007

World of Warcraft VISA CardBlizzard Entertainment has taken a very strange step today and taken the plunge with First National Bank in order to release a World of Warcraft Visa card.

Available are thirteen different art designs for the cards themselves ranging from the salacious Night Elves to the grim Fosaken. (Of course, as eveyone knows, us of the sanguine vox prefer the Blood Elves.)

The most amusing thing about this Visa card is that purchaces don’t simply create “points” or miles or something similar—they credit back game time. Which means the more you buy with it; the more hours get credited to your account. And if that weren’t enough incentive, the card gives a free month upon the first use.

From Gamespot’s coverage:

Much like the credit cards that offer frequent


Finally, A Comment About Texas and Counter Strike

Posted by Helvetica (Who am I?) | May 4, 2007

Via Joystik, Dennis McCauley of Game Politics writes a column about politics and gaming for Joystik blog called The Political Gamer. This week’s article is all about how the climate has been changing recently: it’s been getting damn cold.

In the wake of the Virginia Tech shootings the nation has been antsy. As everyone has seen is that when people are under pressure the get sloppy and wrongheaded, such as totally jumping the gun over a map because it was created in a video game:
But Hwang ran afoul of school authorities and, for a time, the law, when he shared the map with school buds for online CS matches. A parent recognized the school being used as a backdrop for the shoot ‘em up and sounded the alarm. In short order, Hwang’s home was searched by local police and the senior, due to graduate in a few short …


Classic Videos: Game Over

Posted by Nelson Williams (Who am I?) | May 4, 2007

Here’s a small bit of awesome to brighten your useless and wasted day; Game Over by PES. Stop-motion animation of the horrible fates awaiting you in Centipede, Frogger, Asteroids, and Pac-Man. Featuring bonus Space Invaders!


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