Well, sit right down and we’ll tell you a tale, a tale of fame and woe. Where in the midst of the Ravenwood, a cyclops tree does grow. And aside he sits to a school where a wizard of much grim demeanor. And that teacher’s name is Cyrus Dake.
Myth wizards enjoy a strange set of spells that mostly summon amazing and monsters creatures to do their worst. However, what really sets the Myth school apart is that they get a minion right off the bat.
Prospector Zeke has a few hide-and-seek quests for people to do, one of the first ones that newbies like us run into is the search for the Smiths. Here’s the locations of those Smiths so that you can more easily find them.
Locations are listed in the body.
“Hello gathered ladies, gentlemen, and assorted mythological creatures. I am Iridian Stormshard, student of the Ice School of Wizardry, Protector of Wizard City—and all around coolest chick on the block.”
At this point us voces would like to introduce you, the reader, to the naming method that Wizard 101 employs. Basically it’s kind of like combination lock with three spinners. The first spinner chooses from about forty first names, and the second two choose from forty each prefix and postfix to create last names. The names are such that we have people with surnames like Shadowblood, Frogslinger, and Pixiepants running around. (Frogslinger is actually the name of one of our alternate toons.)
Wizard 101 is a quirky MMO that not only tugs at the heartstrings but brings back fond memories of what a game should be like: strange, lighthearted, epic, and vast. The game world is cartoony, the characters are caricatures, and the scenarios are right out of the Brothers Grimm’s Fairy Tales. The environments are colorful and pleasing to the eyes and rendered with the cartoon fantasy that other worthwhile games have approached worlds, they don’t try too hard to be realistic, but they also don’t bend over into the surreal or absurd either.
So, get your decks everyone; it’s time to dive in.