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	<title>Vox ex Machina &#187; WildTangent</title>
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	<link>http://www.voxexmachina.com</link>
	<description>Video Games Have A Voice</description>
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  <title>Vox ex Machina</title>
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		<title>WildTangent and Torchlight, a case for frustration</title>
		<link>http://www.voxexmachina.com/news/wildtangent-and-torchlight-a-case-for-frustration/</link>
		<comments>http://www.voxexmachina.com/news/wildtangent-and-torchlight-a-case-for-frustration/#comments</comments>
		<pubDate>Sun, 01 Nov 2009 00:30:00 +0000</pubDate>
		<dc:creator>Helvetica</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Diablo clone]]></category>
		<category><![CDATA[Torchlight]]></category>
		<category><![CDATA[WildTangent]]></category>

		<guid isPermaLink="false">http://www.voxexmachina.com/news/wildtangent-and-torchlight-a-case-for-frustration/</guid>
		<description><![CDATA[Us voces have decided to break with tradition for once and go directly into rant mode about a video game experience rather than an outright review or a moral essay on the subject same. In this case it’s about the new game, Torchlight, which has a beautiful gaslight steampunk fantasy element (can anyone say the [...]]]></description>
			<content:encoded><![CDATA[<p>Us<em> voces</em> have decided to break with tradition for once and go directly into rant mode about a video game experience rather than an outright review or a moral essay on the subject same. In this case it’s about the new game, Torchlight, which has a beautiful gaslight steampunk fantasy element (can anyone say the Alchemist and his goggles?) Needless to say, it caught our attention. Aside from the fact that it’s a blatant rip-off of Diablo via the game FATE, we still actually liked FATE and wouldn’t mind playing Torchlight.</p>
<p>If it would let us play it.</p>
<p>To stat, we downloaded the game from WildTangent. We did this because we know that we can get at least two free plays of any given game out of them, pretty much like a demo. Demos are extremely important to us because it gives us a chance to examine the game to see if we’d play it in the first place—or in the case of games we <em>want</em> a chance to gird our finances against market hype.</p>
<p>So what happens when something goes wrong?</p>
<p>The narrative is simple. Sweet little <em>voces </em>download a game, try to play them demo, and get booted out of the game before anything interesting happens. <em>Twice</em>. We got to see the town, talk to a couple people—whom we really wish were voiced entirely and not just stuck with text—and then <em>bam </em>we get kicked out and thanked for playing. Each time this happens? Mostly after checking the treasure stash, especially the one that’s marked “Shared Stash.” Needless to say, each time this happened it burned our free play and when both got fed like sacrificial offerings to the great gods of frustration we walked away empty handed.</p>
<p>Will we probably buy Torchlight anyway?</p>
<p>Yes. We probably will. However, this is a cautionary tale to distributors of demo products to spend a little bit more time making sure that they work properly because users themselves do gauge their game play and desire to get a game off the demo experience. And right now we’re not certain that our $20 might go better for buying pizza for a night of watching Bioshock or buying a new game.</p>
<p>Pizza at least won’t crash on it.</p>
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		<title>Review: FATE Undiscovered Realms</title>
		<link>http://www.voxexmachina.com/reviews/fate-undiscovered-realms/</link>
		<comments>http://www.voxexmachina.com/reviews/fate-undiscovered-realms/#comments</comments>
		<pubDate>Sat, 18 Jul 2009 01:09:38 +0000</pubDate>
		<dc:creator>Helvetica</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Action]]></category>
		<category><![CDATA[Diablo clone]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[sequel]]></category>
		<category><![CDATA[WildTangent]]></category>

		<guid isPermaLink="false">http://www.voxexmachina.com/?p=959</guid>
		<description><![CDATA[FATE Undiscovered Realms is the sequel to FATE by WildTangent. Both of which have all the appearance of Diablo clones with numerous UI and game play design elements in common with the famous Blizzard game. A great deal of the story is front loaded in a long, tedious narrative voiced by an almost Shakespearian actor, [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-medium wp-image-962" title="FATE Undiscovered Realms" src="http://www.voxexmachina.com/wp-content/uploads/2009/07/fate-undiscovered-realms-300x300.jpg" alt="" width="300" height="300" />FATE Undiscovered Realms is the sequel to FATE by WildTangent. Both of which have all the appearance of Diablo clones with numerous UI and game play design elements in common with the famous Blizzard game. A great deal of the story is front loaded in a long, tedious narrative voiced by an almost Shakespearian actor, but when it comes down to it, playing this game is less about the story and more about plunging through wave after wave of interesting monsters and then tripping over their beautifully rendered corpses.</p>
<p>The narrative and story of this game could have been done a lot better than it was. Especially being that the entire story at the beginning was narrated. Instead it comes across as a 1-2-3 style quest with nearly no explanation of why the 1-2-3 need be done. We found ourselves just doing them out of the sheer desire to descend deeper into the dungeons before us, get better loot, and see weirder monsters.</p>
<p>Upon first entering the game there are three zones: the Temple, the town of Druantia—a sylvan paradise threatened by its dungeon—and the town of Typhon—a winter wonderland also threatened by its dungeon. Just like FATE it became our sworn duty to descend into these dungeons and clear them of everything that moved with extreme prejudice. Leaving no monster un-maimed we went about our duty with gusto and verve. Well, mostly our minions did so.</p>
<p>Also like FATE we start the game with a pet. In this case we get to choose a dog or a cat with all the requisite sounds and actions that come with either; although neither lasts very long in that countenance as the game revolves around transforming the pet into various monster forms. These forms come about through feeding the pet various fish caught from the numerous ponds in the towns and in dungeons or dropped from enemies or bought from vendors. Most fish transform the pet for a limited amount of time into a particular monster: spiders, gryphons, electric snails…but one type, the flawless fish, makes the transformation permanent. The type of pet form decision often reflects how the player chooses to play.</p>
<p>We generally went with something quick moving, heavily armored, but low in damage output—mostly because we ran with a summoner. There are a multitude of different magical schools, defensive, attack, and charm. The charm school is mostly miscellaneous effects that happen to include summoned minions, although weaker than most pet transforms there were six of them. And those six added up really quickly.</p>
<p>Both of the dungeons gave rise to quests granted by people in the towns. The quests were delivered to us with the recognizable yellow and white exclamation point symbols. And eventually we descended far enough to run into mini-bosses required by two quest givers in the Temple. They also allowed us to pick up special Heroic gear, which were really trinkets that would go onto a pair of statues in the Tempe. Once the statues were totally completed it allowed us to produce the essence of these heroes.</p>
<p>The essence acted like fish on our pet, permitting us to turn it into a form similar to the quest giver near that statue. It did come in handy for the last boss.</p>
<p>The mini-boss fights only lead to permitting us to go to a final quest giver in the Temple who opened up a portal to a third and final dungeon.</p>
<p>By the time we got there we were so bored with the wave-after-wave of enemy that we had to mow through and step over their trail of corpses that we just hammered our way through the levels until we finally met him and sent him to his maker. The game can become quickly repetitive; if it wasn’t for the varied style of quests and gear that they offered, it would have probably bored us to death rapidly.</p>
<p>Replayability? Yes, but limited. Even at higher difficulty ratings it would be the same old, same old all over again except with more difficult and more interesting monsters to go up against, challenging but ideally just the same game all over again, and without an interesting story to live through again.</p>
<p>If you liked FATE this is more of the same; and it has the same sort of obsessive appeal. The graphics are gorgeous, the dungeons are fun to reveal, the enemies are numerous and continue to leave interesting corpses.</p>
<p>Good grinding. Helvetica out.</p>
<hr /><em>Be sure to check out </em><a href="http://www.voxexmachina.com/category/the-helvetica-venture/">The Helvetica Venture</a> <em>(here on Vox ex Machina) and </em><a href="http://www.blackhatmagick.com" target="_blank">Black Hat Magick</a><em> by Kyt Dotson.</em></p>
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