The hits just keep on rolling. Square Enix, best known for the Final Fantasy series that defined and ruined console RPGs, reports an attack against several of their web pages that may have exposed up to 25,000 e-mail addresses and 350 job applications. Computer Weekly has the story.
Another game, still lurking around in a beta, has made the rounds to GameOgre.com, the upcoming free-to-play game by Square-Enix, Wakfu, has gotten a first impressions treatment by Kyt Dotson. While most of the game is 3/4ths view and looks like it’s been dollhoused; it has some interesting implications for persistent world gameplay using an social-ecological take on gaming universes.
It presents persistent worlds where the character’s decisions can affect the ecology of areas, social dynamics that include citizenship of various towns and regions.
The first thing I noticed about the game is that everything is a little bit tiny. The characters look a lot like dolls, or miniatures, standing in a cartoonish Fantasy world that seems to be floating in space. The graphics are
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Right now I’m going to divide the lot of you into two camps, those who love Chrono Trigger, and the rest of you who were squealing in diapers when the Super Nintendo was the law of the land. There really is no third party, here. Chrono Trigger was the Final Fantasy VII of the 16-bit era, only better. In all ways. Ever.
I bring this up because a few days ago Square Enix ported Chrono Trigger to the Nintendo DS and it kicks untold amounts of ass.
Sadly, some of you out there aren’t familiar with Chrono Trigger, in much the same way that you aren’t familiar with having a driver’s license. Fair enough, time does move on, after all, and we can’t all have been born in the days of glory. Chrono Trigger is an RPG where you wander around a vast overland …
A slime draws near!
We have been fans of the Dragon Warrior franchise since we first laid eyes on the pixilated visage of our hero from Dragon Warrior. We’ve even gone to great lengths to get translations of the non-released versions. There is a slime atop our monitor that graces our every waking moment.
Behold. Dragon Quest: Swords. A strange land of first-person view guided with the wiimote, sliding between flat landscapes, polygon castles, and people who look as if they’ve been made out of blown sugar and glass pipettes. In fact, talking to the prince of the kingdom makes us concerned that we might breathe on him too hard and break him.