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Spore: First Impressions

Posted by Spyral (Who am I?) | September 20, 2008

With the debut of the latest Sim game 2 weeks ago, many have gotten a taste of Spore and have found it pleasant. The gameplay is familiar to those experienced with world-building simulation games - not surprising, coming from Will Wright and Maxis, creators of “Sim” -everything games.

But some find it lacking the spice of SCIENCE they were hoping to encounter.

At least, that’s how it appears in the first phases of the game. Perhaps not every player wants to dig deep into DNA, RNA, genomes and evolutionary theory. But some expected more “edutainment” value from the gameplay itself. The first few levels seem to rush you through the evolutionary process, and feeding and reproduction play an arbitrary, although necessary, part of evolving your life form. The commercial featuring the term “creatio-lutionism” is not far from the mark. You are an active, (presumably) intelligent designer who decides what body parts your …