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	<title>Vox ex Machina &#187; Second Life</title>
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	<description>Video Games Have A Voice</description>
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		<title>American Anthropologist event in Second Life, Sept 1st 2009</title>
		<link>http://www.voxexmachina.com/news/american-anthropologist-event-in-second-life-sept-1st-2009/</link>
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		<pubDate>Tue, 25 Aug 2009 19:00:00 +0000</pubDate>
		<dc:creator>Helvetica</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[anthropology]]></category>
		<category><![CDATA[Second Life]]></category>

		<guid isPermaLink="false">http://www.voxexmachina.com/news/american-anthropologist-event-in-second-life-sept-1st-2009/</guid>
		<description><![CDATA[While Second Life isn’t exactly a video game, it does touch very closely on the digital world paradigm of gamers and influences our rights and abilities in this medium. So when we hear tell that a prominent anthropologist who studies these things is getting interviewed in a readily accessible virtual world, we like to bring [...]]]></description>
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		<title>Second Life and Digital Rights in Virtual Worlds</title>
		<link>http://www.voxexmachina.com/news/second-life-and-digital-rights-in-virtual-worlds/</link>
		<comments>http://www.voxexmachina.com/news/second-life-and-digital-rights-in-virtual-worlds/#comments</comments>
		<pubDate>Sun, 16 Aug 2009 03:20:38 +0000</pubDate>
		<dc:creator>Nelson Williams</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Digital Rights]]></category>
		<category><![CDATA[Second Life]]></category>

		<guid isPermaLink="false">http://www.voxexmachina.com/?p=1272</guid>
		<description><![CDATA[Second Life is something of a cross between the Wild West and the New Frontier, with a solid dose of pornomachina to spice things up. A number of other online playgrounds have opened their doors, offering similar services as Second Life. But with a digital land rush comes the question; who owns all this stuff, [...]]]></description>
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		<title>Necessary Complexity in Virtual Gaming and Games Within Games</title>
		<link>http://www.voxexmachina.com/news/necessary-complexity-in-virtual-gaming-and-games-within-games/</link>
		<comments>http://www.voxexmachina.com/news/necessary-complexity-in-virtual-gaming-and-games-within-games/#comments</comments>
		<pubDate>Mon, 05 Jan 2009 01:34:22 +0000</pubDate>
		<dc:creator>Nelson Williams</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Interactive Complexity in Virtual Space as a Function of User Involvement and Investment]]></category>
		<category><![CDATA[Lively]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[Second Life]]></category>

		<guid isPermaLink="false">http://www.voxexmachina.com/?p=705</guid>
		<description><![CDATA[The good folks over at Massively.com are running a great article about necessary complexity in games, using the failure of Google&#8217;s Lively MMO as an example. Short order, games that are too complex might offer players a wealth of options and free cookies, but no one&#8217;s going to run that kind of rat maze when [...]]]></description>
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