Zork walkthrough in rock form

Posted by | October 20, 2009

For those who have never played text adventure games, they were a staple of the early computing environment—an extension of Choose Your Own Adventure books into a more interactive form. Needless to say, walkthroughs existed even then, when we only had the light of ASCII to guide us.

ERROL:

I asked pifie to write an instrumental that I could write lyrics too. And for some strange reason he said yes and actually made one for me! So here I am singing to it. It is very… very… geeky.

In fact, I think only two of you will get the reference. But… oh well.

This SOUNDS easy, but it wasn’t… and I messed up in the end, but it was 2am and I got tired. Timing was really hard, and I now officially hate the word "Screwdriver".


Nine Inch Pixels, Joystiq interview of Trent Reznor

Posted by | September 29, 2009

No, no, this isn’t going to dissolve into a squealing fest of fanvox gibbering, but it is something by far worth the mention. Gaming has been mainstream for a long time now, we have death metal rockers advertising for World of Warcraft, and popular comedians appearing in starring roles in overhyped upcoming games. It only makes sense that Trent Reznor grew up on gaming.
I had a lot of great times in arcades and I miss that experience. I know things move forward, but there’s something about discovering an arcade, the aesthetics, the cool cabinet that was built specifically for that game. The first time I saw Tempest, for example, I was like, “What the fuck is this?” It looked like some sort of 2001 thing, it had weird, abstract graphics and sounded cool. I realize times have changed, but I miss having those three minutes where it’s you versus that …