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	<title>Vox ex Machina &#187; Rant</title>
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		<title>Weep for Wizard101</title>
		<link>http://www.voxexmachina.com/reviews/weep-for-wizard101/</link>
		<comments>http://www.voxexmachina.com/reviews/weep-for-wizard101/#comments</comments>
		<pubDate>Fri, 05 Sep 2008 15:00:41 +0000</pubDate>
		<dc:creator>io</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[CCG]]></category>
		<category><![CDATA[Censorship]]></category>
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		<category><![CDATA[Wizard 101]]></category>

		<guid isPermaLink="false">http://www.voxexmachina.com/?p=295</guid>
		<description><![CDATA[I loved Wizard101 from the moment I laid eyes on it. I had tried to play the MMORPG holy of holies, WoW, last year but it never clicked for me. Even after hours of questing, leveling, and whooping ass with my friends, I couldn’t get myself to care about my character or the world. The storylines seemed violent, fake, impersonal, and bland -- all at the same time. I felt like a cog moving through a modern war zone. Though I had loved text-based MUDs as a teen, I came to believe that I just wasn’t cut out for MMORPGS.

Then I met Wizard101 during its beta.]]></description>
			<content:encoded><![CDATA[<p>I loved Wizard101 from the moment I laid eyes on it. I had tried to play the MMORPG holy of holies, WoW, last year but it never clicked for me. Even after hours of questing, leveling, and whooping ass with my friends, I couldn’t get myself to care about my character or the world. The storylines seemed violent, fake, impersonal, and bland &#8211; all at the same time. I felt like a cog moving through a modern war zone. Though I had loved text-based MUDs as a teen, I came to believe that I just wasn’t cut out for MMORPGS.</p>
<p>Then I met Wizard101 during its beta. The storyline was small and domestic &#8211; more of a classic children’s fantasy novel than an epic war saga. The game begins when your character is chosen for enrollment in the highly selective Ravenwood academy. You meet the headmaster, enroll in classes, meet your professors, and begin learning how the Wizard101 world works. NPCs slowly feed your character deep mysteries and dark secrets as you progress through a series of FedEx and slayer quests. The most prominent mystery features the Death School (one of the seven branches of magic taught at Ravenwood) whose department chair has gone missing and literally taken the building with him. Apparently he’s been off his rocker since the death of his wife Sylvia. His brother, the head of the Myth School, is a complete tool who responds to your questions about his brother’s business by making you pick up his dry-cleaning. The storyline of Wizard101 is masterfully driven by the exciting drama of people being people.</p>
<p>Given that the plot of Wizard101 successfully uses the social nature of human beings as a driving force, it is comically unfortunate that the game fails spectacularly at the social aspects of an MMORPG: communicating with other players and managing social networks. In an effort to create a safe environment for children, Wizard101 forces all chat through “white list” filters. You are probably familiar with black list filters that prevent players from using banned words; white list filters only allow players to use words that are on an approved list. I understand the idea behind using the white list filter &#8211; Wizard101 wants to market the product to sheltered tweens &#8211; but most users, including precocious tweens and teens will find the filter entertainingly laughable at best and, more often, a hindrance to cooperative questing. Here are some words that are not in the filter: “university”, “confound”, “censorship”, “mother”, “two”, “three”, “four”, “five”, “six”, “1”, “2”, “3”, etc. Presumably words like “university”, “censorship”, and “confound” are missing only because Wizard101 (or their white list vendor) think the target audience won’t use them very often. God forbid our tweens should try to confound Wizard101’s censorship in order to hold lofty intellectual conversations about the universities they would like to attend, or mention that they are fans of University of Michigan football.</p>
<p>“Mother” is presumably out because of its use in expletives and taunts, but this makes it impossible to tell a friend: “I can’t do that quest with you right now because my mother is coming to pick me up.” I assume numbers are out to protect children from themselves; that is, to prevent them from giving out their digits to pedophiles and their teen sweethearts. Of course, any kid who’s going to be interested in a fantasy MMORPG is going to be able to figure out that “won” == “1”, “too” == “2”; “tree” == 3, and so forth. Incidentally, my favorite punctuation mark, the semi-colon (“;”) is also not on the white list. Thanks Wizard101 for preventing kids from using complex grammatical structures! And forget about Spanish and other languages, even those that mostly only use ASCII characters. Wizard101 enforces English only. As I said, the filter can be entertaining when you’re playing with it or casually conversing – but it’s deadly when you’re trying to team up for a quest. First off, players under 13 are restricted beyond the white list filter to using a set of canned phrases that they have to select with the mouse from a series of nested menus. Hard to do while you’re keeping up with a relatively quick combat. Players under 13 cannot see anything players over 13 say unless the older players use the same canned phrases. So, if a youngin’ asks me for help! And I type “I’ll be right there, hang on” she can’t see it. Even if I type the exact the words of one of the canned responses – like “okay” – she can’t see it. Meanwhile, she can’t see me using the regular filter to ask for help. Meanwhile, if two people over 13 want to see if they’re the same level, they can’t actually type in the relevant numbers. So I ask, “What level are you?” and my friend replies, “…” (“…” is what the white list filter replaces your non-approved words with), realizing that “6” and “six” are banned. You can use the canned responses to answer a question about your stats, but that is so annoying it’s easier to give up on group play. All of this inspired me to invent a new abbreviation: rotfwmeo (rolling on the floor weeping my eyes out), also not in the filter.</p>
<p>In addition to problems with the filter, Wizard101 does not provide adequate support for group play and managing in game friendships. You can teleport to a friend’s location, but you can’t get your friends’ locations to show up on your map. You can send a private message to a friend, but only by mouse clicking through some options, not directly on a keyboard. You can’t form an adventuring party (in any sense recognizing by the software) except for some instanced boss battles. You can’t auto-follow a leader – really annoying. It’s very difficult to join the same combat together, so one or more of the group usually end up sitting out the first round because of timing. It’s frustrating and Wizard101 could improve it using the best and oldest method of game development: plagiarism. Has anyone on the product design team played WoW? City of Heroes? Or even an old text-based game like DragonRealms? Wizard101 does not need ground breaking innovation in this area, but it the game would be much strong if it followed community standards.</p>
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		<title>Wizard 101: How to Insult People and Circumvent the Filter</title>
		<link>http://www.voxexmachina.com/news/wizard-101-how-to-insult-people-and-circumvent-the-filter/</link>
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		<pubDate>Thu, 04 Sep 2008 15:00:26 +0000</pubDate>
		<dc:creator>Helvetica</dc:creator>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[Wizard 101]]></category>

		<guid isPermaLink="false">http://www.voxexmachina.com/?p=187</guid>
		<description><![CDATA[People probably have already heard from us about the white-listed filter that exists in Wizard 101. It is not as badly implemented as similar for-tweens offerings in the market—things that often implode under their own weight as unusable. While it is nice that the filter is less cumbersome it is still a filter. It’s a form of censorship that doesn’t really add to the experience, it doesn’t offer any actual protections, and exists solely to damage the immersion for the players and make KingsIsle Entertainment look better to potential investors and overzealous parents.]]></description>
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<p><em><strong>RANT WARNING: </strong>This is a rant, be prepared to disagree. It is an editorial treatment of a problematic subject. If you have an angle that was not explored, anecdotes, or other commentary please feel free to throw in. Your two cents are welcome.</em></p>
<p>People probably have already heard from us about the white-listed filter that exists in Wizard 101. It is not as badly implemented as similar for-tweens offerings in the market—things that often implode under their own weight as unusable. While it is nice that the filter is less cumbersome it is still a filter. It’s a form of censorship that doesn’t really add to the experience, it doesn’t offer any actual protections, and exists solely to damage the immersion for the players and make KingsIsle Entertainment look better to potential investors and overzealous parents.</p>
<p>We are going to continue to refer to the use of the filter and the choices made into its white list as the responsibility of KingsIsle Entertainment. It is their doing and their donkey to drag should it get untenable.</p>
<p>It’s hard to fault KingsIsle Entertainment for this behavior at first glance. After all, it does make good business sense. They are attempting to market this game to the tween/teen age groups, and that age group comes with the demographic most easily scandalized and drawn about by the nose: parents. The good business sense comes in to pandering directly to the fears of those parents by producing a deceptively comfortable “safe zone.” Even if all it takes is a little prodding to tear through the veil of verisimilitude; it will draw in the <em>beau coup</em> bucks.</p>
<p>There are numerous examples where good business sense does not make good moral sense or even good sense for society at large. Such as when factories used to dump their waste chemicals directly into nearby rivers rather than going through expensive processes to store and clean them up. It made good business sense at the time because it cost far less, and the cities largely ignored them because the factory gave them lots of jobs and brought in a great deal of money. Of course, then people started to get sick and die.</p>
<p>Practices like censoring communication pollute our communal consciousness in a very similar way.</p>
<p>Does censorship make children stupid? We abridge the experience our children have of the world in a myriad of ways because it could be harmful to them. Like putting plugs in the wall sockets, locking cabinets full of poisons, and putting sharp objects out of their reach… But all that while if we are not educating them and not supervising them, these actions will not benefit them—eventually they will be older, taller, more likely to get at those poisons, knives, and electrical sockets. If they had no experience of them up until that point they will get into trouble.</p>
<p>Can we really equate language and words to sharp knifes in the kitchen? No, not really. That’s certainly not it.</p>
<p>With knives we are afraid of cuts and lacerations, but with censorship we’re afraid of communication. A fear of knowledge. KingsIsle is white listing language in a way that puts a perfunctory sugarcoat on everything said in the chat, it demonizes strange words and strange wording, blocks insults, and a lot of vulgar aphorisms. It certainly creates a false sense of decorum—but none of this actually does anything more than shift the use of language to other more creative ranges.</p>
<p>“You have sheet for brains!”</p>
<p>See how easy that was? It was even totally within the bounds of KingsIsle’s white list. In fact, our friends and us have gotten down to saying “donkey brains” instead of “damnit” when we’re annoyed at a function of the game. In a lot of ways the filtration just acts as a bad replacement for supervision. Like people want to be comfortable with this sort of interaction to allow their children to run about in virtual worlds unsupervised because some fragile veil has been spread between them and the rest of the world.</p>
<p>How exactly is this training children  playing the game? It reminds us of a particular come-across with a good friend of ours when we were standing in a cell phone store with her son. He’d found a particularly strange phone that only had four buttons (programmable, for children) and it was said to the effect, “Oh, might get something like that for you one day.” And when he asked about it, she said, “Oh no, honey, when we get you a phone I’ll get you a <em>real </em>phone.” Yes. Wizard 101 chat is not <em>real </em>chat. It is a grim parody of Fischer Price chat: dumbed down, patronizing, patting the players on the head as if they’re cretins.</p>
<p>Language finds a way, donkey brains!</p>
<p>The use of filters in video games to modify or blur language is an insipid expedience done out of cover-your-ass foolishness at best and morally questionable at worst. This filter does not raise the bar high enough to prevent “bad people” from soliciting our children online (of course this is because most of that solicitation is being done by their own classmates.) It will not prevent kids telling other kids where they live or their phone numbers or giving out their IM info. What it will do is give them a sense of frustration at the agonizing censorship the filter provides as it cuts words out of their newspaper.</p>
<p>The only thing that protects people online from these extremely rare potential threats is going to be actual education and this sort of hell-paving good intentions gets in the way of that. How does one explain exactly to a student that we don’t trust them with their own language while trying to educate? How exactly can we teach them about the world without the world available even to us to provide the materials.</p>
<p>Worse. KingsIsle has created an interesting experiment in how to make everyone conform to the same linguistic rules. The filter manages to strip out what’s left of “body language” on the Internet; it makes it more difficult to tell if someone else is actually on the level or not. Having been compressed into a particular vocabulary means that they don’t have a chance to step out of bounds as easily, giving them the same veneer as everyone else. Sure, we will never suffer chatspeak on Wizard 101, but whatever, Ignore and Report have worked for ages.</p>
<p>We won’t exactly deny this video game to our children, but we will probably tell them over and over about how communication isn’t a piecemeal experience.</p>
<p>This sort of thing actually harms our children. It does not protect them from anything. Especially not themselves. Certainly not reality.</p>
<p>As a parting gift, our particular <em>bête noire</em> about the filter.</p>
<p>What is with KingsIsle’s dislike of English diction? To wit, much to our chagrin we discovered that semicolons are verboten, our favorite part of punctuation ripped from us like a babe who has been divested of a doll. We cannot even use the word “semicolon” because it’s not in the white list—to make things worse, discussing the problem is also impossible as the word “semicolon” itself is not permitted, neither is the all important “grammar.”</p>
<p>Oh yes, and before we leave, a moment of zen.</p>
<p>As of this posting the KingsIsle filter blocks the word “censorship.”</p>
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