Star Wars: the Old Republic Ilum PvP After Patch 1.1 and Faction Imbalances

Posted by | January 31, 2012

With patch 1.1, Star Wars: the Old Republic discovered that faction imbalance can really wreck open-world PvP and by offering incentives for players to play open-world, but without a mechanism that permits regrouping really amplifies the problem. As a result, BioWare discovered with SWtOR culture that some things come with unintended consequences.

As a relatively new property, SWtOR is still growing up.

Link, via MMO Anthropology and YouTube.


Warhammer Online Fortress Updates Hit Live Server

Posted by | January 9, 2009

The big draw of Warhammer Online has always been epic battles around keeps, fortresses, and castles, but the damning truth of packing a small area full of players is that modern servers just can’t keep up. Flames and terror are the usual result, not in the game but inside the server room. This makes for unhappy players in that special way only staring at a login screen after the game explodes can.

To salvage what they can after being brought low by the limitations of hardware, the folks at Mythic have made a few changes to the way these massive sieges work. The big deal in all this is a hard cap on the number of players, but what’s really interesting is how this cap is enforced. Basically, lower-level players get the boot in favour of their higher-level counterparts. The long version has it …