<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Vox ex Machina &#187; MMORPG</title>
	<atom:link href="http://www.voxexmachina.com/tag/mmorpg/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.voxexmachina.com</link>
	<description>Video Games Have A Voice</description>
	<lastBuildDate>Fri, 10 Feb 2012 12:53:42 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
<image>
  <link>http://www.voxexmachina.com</link>
  <url>http://www.voxexmachina.com/favicon.ico</url>
  <title>Vox ex Machina</title>
</image>
		<item>
		<title>RIFT: The Planes of Telara Announces Free-to-Play for Levels 1-20</title>
		<link>http://www.voxexmachina.com/news/rift-the-planes-of-telara-announces-free-to-play-for-levels-1-20/</link>
		<comments>http://www.voxexmachina.com/news/rift-the-planes-of-telara-announces-free-to-play-for-levels-1-20/#comments</comments>
		<pubDate>Wed, 08 Feb 2012 17:55:22 +0000</pubDate>
		<dc:creator>Helvetica</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[MMO Anthropology]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[RIFT]]></category>
		<category><![CDATA[Trion Worlds]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.voxexmachina.com/?p=4167</guid>
		<description><![CDATA[Trion Worlds, the developer of Rift: The Planes of Telara, has officially announced that they game will be going free-to-play for levels 1-20. This is similar to when Blizzard opened up World of Warcraft for levels 1-10 (now -20) free as well, but with massive restrictions. Rift is far less restricted and makes a game [...]]]></description>
			<content:encoded><![CDATA[<p><object width="670" height="370"><param name="movie" value="http://www.youtube.com/v/Tcu9F60JsKY?version=3&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Tcu9F60JsKY?version=3&amp;hl=en_US" type="application/x-shockwave-flash" width="670" height="370" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Trion Worlds, the developer of <em>Rift: The Planes of Telara</em>, has officially announced that they game will be going free-to-play for levels 1-20. This is similar to when Blizzard opened up <em>World of Warcraft</em> for levels 1-10 (now -20) free as well, but with massive restrictions. <em>Rift</em> is far less restricted and makes a game certainly worth its merits. Interested? Then <a href="http://mmoanthropology.tumblr.com/post/17188812671/rift-opens-up-free-to-play-for-levels-1-20" target="_blank">check out MMO Anthropology, they have the story</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.voxexmachina.com/news/rift-the-planes-of-telara-announces-free-to-play-for-levels-1-20/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Star Wars: the Old Republic Ilum PvP After Patch 1.1 and Faction Imbalances</title>
		<link>http://www.voxexmachina.com/videos/star-wars-the-old-republic-ilum-pvp-after-patch-1-1-and-faction-imbalances/</link>
		<comments>http://www.voxexmachina.com/videos/star-wars-the-old-republic-ilum-pvp-after-patch-1-1-and-faction-imbalances/#comments</comments>
		<pubDate>Tue, 31 Jan 2012 18:06:35 +0000</pubDate>
		<dc:creator>Helvetica</dc:creator>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[anthropology]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[MMO Anthropology]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[PVP]]></category>
		<category><![CDATA[Star Wars]]></category>
		<category><![CDATA[Star Wars: The Old Republic]]></category>
		<category><![CDATA[SWTOR]]></category>
		<category><![CDATA[youtube]]></category>

		<guid isPermaLink="false">http://www.voxexmachina.com/?p=4133</guid>
		<description><![CDATA[With patch 1.1, Star Wars: the Old Republic discovered that faction imbalance can really wreck open-world PvP and by offering incentives for players to play open-world, but without a mechanism that permits regrouping really amplifies the problem. As a result, BioWare discovered with SWtOR culture that some things come with unintended consequences. As a relatively [...]]]></description>
			<content:encoded><![CDATA[<p><object width="670" height="370"><param name="movie" value="http://www.youtube.com/v/is66M_10SAo?version=3&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/is66M_10SAo?version=3&amp;hl=en_US" type="application/x-shockwave-flash" width="670" height="370" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>With patch 1.1, <em>Star Wars: the Old Republic</em> discovered that faction imbalance can really wreck open-world PvP and by offering incentives for players to play open-world, but without a mechanism that permits regrouping really amplifies the problem. As a result, BioWare discovered with <em>SWtOR </em>culture that some things come with unintended consequences.</p>
<p>As a relatively new property, <em>SWtOR</em> is still growing up.</p>
<p><a href="http://mmoanthropology.tumblr.com/post/16780158858/factional-imbalance-and-player-vs-player-communities" target="_blank">Link</a>, via <em><a href="http://mmoanthropology.tumblr.com/" target="_blank">MMO Anthropology</a></em> and <a href="http://www.youtube.com/watch?v=is66M_10SAo" target="_blank">YouTube</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.voxexmachina.com/videos/star-wars-the-old-republic-ilum-pvp-after-patch-1-1-and-faction-imbalances/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Star Trek Online and the Social Implications of Becoming Free-to-Play</title>
		<link>http://www.voxexmachina.com/videos/star-trek-online-and-the-social-implications-of-becoming-free-to-play/</link>
		<comments>http://www.voxexmachina.com/videos/star-trek-online-and-the-social-implications-of-becoming-free-to-play/#comments</comments>
		<pubDate>Tue, 24 Jan 2012 17:00:00 +0000</pubDate>
		<dc:creator>Helvetica</dc:creator>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[free-to-play]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[MMO Anthropology]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[Star Trek]]></category>
		<category><![CDATA[Star Trek Online]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.voxexmachina.com/?p=4059</guid>
		<description><![CDATA[In the newest MMO Anthropology the transition from subscription services to free-to-play for the video game Star Trek Online. Over the past three months Cryptic Studios and Perfect World Entertainment have been preparing their MMO property for this transition and there have been numerous changes to the game world. The most significant of which the [...]]]></description>
			<content:encoded><![CDATA[<p><object width="670" height="370"><param name="movie" value="http://www.youtube.com/v/QpM0EPkmltg?version=3&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/QpM0EPkmltg?version=3&amp;hl=en_US" type="application/x-shockwave-flash" width="670" height="370" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>In <a href="http://mmoanthropology.tumblr.com/post/16358482974/star-trek-online-effect-of-free-to-play-transition-on-es" target="_blank">the newest <em>MMO Anthropology</em></a> the transition from subscription services to free-to-play for the video game <em>Star Trek Online</em>.<em> </em>Over the past three months Cryptic Studios and Perfect World Entertainment have been preparing their MMO property for this transition and there have been numerous changes to the game world. The most significant of which the addition of dilithium—a commodity/reward currency that overtook other reward currencies and melded them into one—and the addition of a pay-currency called Cryptic Points.</p>
<p>Other changes have been the addition of a virtual item shop and a tier system between Silver (free-to-play) and Gold (subscription) accounts with access to different bonuses and additional game enhancements such as more character slots, ship slots, inventory, and etc. for subscribers.</p>
<p>The introduction of a sudden rush of free-to-play users with the game opening up to non-subscribers has generated quite an influx of new users and this may have consequences for the culture within the game.</p>
<p><a href="http://mmoanthropology.tumblr.com/post/16358482974/star-trek-online-effect-of-free-to-play-transition-on-es" target="_blank">Link</a>, via <em><a href="http://mmoanthropology.tumblr.com/" target="_blank">MMO Anthropology</a></em> and <a href="http://www.youtube.com/watch?v=QpM0EPkmltg" target="_blank">YouTube</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.voxexmachina.com/videos/star-trek-online-and-the-social-implications-of-becoming-free-to-play/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>EverQuest 2 Sees Registered Users Leap 300% After Moving to Free-to-Play</title>
		<link>http://www.voxexmachina.com/news/everquest-2-sees-registered-users-leap-300-after-moving-to-free-to-play/</link>
		<comments>http://www.voxexmachina.com/news/everquest-2-sees-registered-users-leap-300-after-moving-to-free-to-play/#comments</comments>
		<pubDate>Tue, 17 Jan 2012 00:22:26 +0000</pubDate>
		<dc:creator>Helvetica</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[EQ]]></category>
		<category><![CDATA[EverQuest]]></category>
		<category><![CDATA[EverQuest 2]]></category>
		<category><![CDATA[free-to-play]]></category>
		<category><![CDATA[Kit Dotson]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[SiliconANGLE]]></category>
		<category><![CDATA[SOE]]></category>
		<category><![CDATA[Sony Online Entertainment]]></category>

		<guid isPermaLink="false">http://www.voxexmachina.com/?p=3999</guid>
		<description><![CDATA[Free-to-play scum is advancing across the MMO scene with the steady march of zerg creep. The reason for that? Because it works&#8211;at least in the short term. The free-to-play enterprise has been breathing new life into ailing subscription games over and over and now Sony Online Entertainment&#8217;s president has come out on Twitter to tell [...]]]></description>
			<content:encoded><![CDATA[<p>Free-to-play scum is advancing across the MMO scene with the steady march of zerg creep. The reason for that? Because it works&#8211;at least in the short term. The free-to-play enterprise has been breathing new life into ailing subscription games over and over and now Sony Online Entertainment&#8217;s president has come out on Twitter to tell everyone that <em>EverQuest 2</em> has seen nothing but sunshine since they went free-to-play. Amid the data points released, registered users jumped by 300% after the move away from subscription only. <a href="http://siliconangle.com/blog/2012/01/16/everquest-2-player-base-swells-300-since-switching-to-free-to-play/" target="_blank"><em>SiliconANGLE</em> has the story</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.voxexmachina.com/news/everquest-2-sees-registered-users-leap-300-after-moving-to-free-to-play/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>When Nothing in the &#8216;Verse Can Stop You&#8211;What Stopped the Firefly MMO?</title>
		<link>http://www.voxexmachina.com/news/when-nothing-in-the-verse-can-stop-you-what-stopped-the-firefly-mmo/</link>
		<comments>http://www.voxexmachina.com/news/when-nothing-in-the-verse-can-stop-you-what-stopped-the-firefly-mmo/#comments</comments>
		<pubDate>Thu, 12 Jan 2012 22:36:16 +0000</pubDate>
		<dc:creator>Helvetica</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Firefly]]></category>
		<category><![CDATA[Fox Entertainment]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[Multiverse]]></category>

		<guid isPermaLink="false">http://www.voxexmachina.com/?p=3223</guid>
		<description><![CDATA[For Browncoats everywhere the cancellation of Firefly from national TV syndication really struck home for a TV series that really hit home when science fiction programming seemed fairly lackluster. To continue to hammer home that what looked like a good Western-styled science fiction show it&#8217;s also fallen flat when it comes to RPG games, video games, [...]]]></description>
			<content:encoded><![CDATA[<p>For Browncoats everywhere the cancellation of <em>Firefly</em> from national TV syndication really struck home for a TV series that really hit home when science fiction programming seemed fairly lackluster. To continue to hammer home that what looked like a good Western-styled science fiction show it&#8217;s also fallen flat when it comes to RPG games, video games, and even its potential MMORPG fell through the cracks and into the waiting embrace of cancellation. I guess we can all just hang on with Internet meme&#8217;s about misbehaving and leave it at that. In what seems to read like a comedy of errors, the Multiverse title for what would become the <em>Firefly</em> MMO slowly ground itself to a nub over mismanagement, odd decisions on what platform to put it on (Flash-based?) and finally with the IP being reverted back to the same people who cancelled the show: Fox Entertainment. <a href="http://venturebeat.com/2012/01/12/what-happened-to-multiverse/" target="_blank"><em>VentureBeat&#8217;s GamesBeat</em> blog has the sad story</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.voxexmachina.com/news/when-nothing-in-the-verse-can-stop-you-what-stopped-the-firefly-mmo/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Star Wars: The Old Republic Coruscant Datacron Sneakthrough Guide</title>
		<link>http://www.voxexmachina.com/guides/star-wars-the-old-republic-coruscant-datacron-sneakthrough-guide/</link>
		<comments>http://www.voxexmachina.com/guides/star-wars-the-old-republic-coruscant-datacron-sneakthrough-guide/#comments</comments>
		<pubDate>Thu, 29 Dec 2011 03:18:34 +0000</pubDate>
		<dc:creator>Helvetica</dc:creator>
				<category><![CDATA[Strategy Guides]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[Coruscant]]></category>
		<category><![CDATA[datacron]]></category>
		<category><![CDATA[Guide]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[sneakthrough]]></category>
		<category><![CDATA[Star Wars: The Old Republic]]></category>
		<category><![CDATA[SWTOR]]></category>
		<category><![CDATA[walkhrough]]></category>

		<guid isPermaLink="false">http://www.voxexmachina.com/?p=3089</guid>
		<description><![CDATA[If you’ve been playing Star Wars the Old Repulbic long, you’ve either found or heard of datacrons. World objects that give you stat boosts that are hidden across all the different maps. Some are easy to access and some are extremely difficult; all of them provide a worthwhile reward and some bragging rights. Look no [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><object width="670" height="370" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/8XX389Y8gMc?version=3&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed width="670" height="370" type="application/x-shockwave-flash" src="http://www.youtube.com/v/8XX389Y8gMc?version=3&amp;hl=en_US" allowFullScreen="true" allowscriptaccess="always" allowfullscreen="true" /></object></p>
<p>If you’ve been playing Star Wars the Old Repulbic long, you’ve either found or heard of datacrons. World objects that give you stat boosts that are hidden across all the different maps. Some are easy to access and some are extremely difficult; all of them provide a worthwhile reward and some bragging rights.</p>
<p>Look no further than this walkthrough: here’s the datacrons available on the 10-16 level city-world of Coruscant.</p>
<p><strong>Old Galactic Market – Shipping and Receiving Docks, +2 Presence Datacron</strong></p>
<p>Not that difficult to locate, but it’s guarded by an elite (11) enemy and his pals. After entering the area, and picking up the first few missions, head immediately north through the firefight in the double-bridge. Turn west (do not use the elevator in front of you, it’s broken) after heading west for a bit, you’ll come to an area with crates and such, turning back north again you’ll notice a working elevator.</p>
<p>Take the elevator there up to the platform and the datacron and the elite enemy will be hard to miss.</p>
<p><strong>Black Sun Territory – Black Sun Market / Graffiti Square, +2 Endurance Datacron</strong></p>
<p>You’ll want to wind your way into the Black Sun territory and find a section called Graffiti Square, it’s a bit deep into Black Sun Territory, but with a little perseverance you can make it. You’ll find a giant clutch of boxes and equipment crammed into a corner to the north section of the map.</p>
<p>Start by leaping up onto the barrels, work your way up onto the equipment (looks like an open top hauling container), then from the equipment to the boxes nearby. Keep leaping up, and you’ll find it leads to some small pipes that lead to a balcony. Follow the balcony until you come to a broken section, use the pipe to go to another balcony across a corridor, then use the second pipe to get back to the original balcony.</p>
<p>Follow the balcony down to a dead end, there’s a sign that you can jump atop, follow that across and onto yet another balcony and there you’ll find the datacron.</p>
<p><strong>Justicar Territory – Shipping Docks, +2 Cunning Datacron</strong></p>
<p>At the Shipping Docks, before you get into the landing zone with the ships, there’s an area that forks around that leads out to the docks proper—in this area you’ll find a large stack of boxes that look like they’ve been designed as steps. Clamber up them and onto a lengthy pipe until you come to a series of pipes to jump along.</p>
<p>Just follow the pipe along the wall until you’re brought around to a platform and the datacron is visible atop a box.</p>
<p><strong>The Works – Pipeline Passageway, Yellow Matrix Shard Datacron</strong></p>
<p>To reach this one you’ll want to head down the path that you take when you first visit, after heading south through the northern works area, turn east, follow the path around the southern bend until you’re headed north again. Eventually you’ll walk down a corridor where there are cthons hanging out. You’ll see a wall with some debris and a diagonal pipe.</p>
<p>Run up that pipe and follow each pipe that arrives to meet it. You’ll traverse quite a distance, all running on pipes; this will take you through numerous areas of the Works. Be careful, it’s easy to fall off the pipe if your incautious about movement.</p>
<p>Eventually you will see the datacron shining in the dark along a ledge and you’ll just need to walk up to it and grab it.</p>
<p><strong>Jedi Tempe Ruins – Mezzanine, +2 Strength Datacron</strong></p>
<p>When you enter the Jedi Tempe Ruins via the first elevator you’re deposited in a circular map with lots of debris. Head north proper and then wind near-ish the wall on the eastern side until you clear a gigantic fallen column. Avoid the small group of enemies and run up the fallen pillar to the balcony above.</p>
<p>From there, simply follow the balcony around the wall counter-clockwise until it opens out into a broad platform. Move to the edge of the platform and look for the datacron. You’ll notice it set along an extended scaffold that you just have to drop down onto.</p>
<p><a href="http://www.youtube.com/watch?v=8XX389Y8gMc" target="_blank">Link</a>, via <a href="http://www.youtube.com/user/ThePrinceOfMillAve?feature=mhee" target="_blank">MMO Anthropology YouTube</a> and <a href="http://mmoanthropology.tumblr.com" target="_blank">MMO Anthropology</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.voxexmachina.com/guides/star-wars-the-old-republic-coruscant-datacron-sneakthrough-guide/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Tavelogue Azeroth: The Darkmoon Faire and Patch 4.3 The Hour of Twilight</title>
		<link>http://www.voxexmachina.com/videos/tavelogue-azeroth-the-darkmoon-faire-and-patch-4-3-the-hour-of-twilight/</link>
		<comments>http://www.voxexmachina.com/videos/tavelogue-azeroth-the-darkmoon-faire-and-patch-4-3-the-hour-of-twilight/#comments</comments>
		<pubDate>Tue, 06 Dec 2011 03:19:39 +0000</pubDate>
		<dc:creator>Helvetica</dc:creator>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[anthropologist]]></category>
		<category><![CDATA[anthropology]]></category>
		<category><![CDATA[Azeroth]]></category>
		<category><![CDATA[Darkmoon Faire]]></category>
		<category><![CDATA[Hour of Twilight]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[Patch]]></category>
		<category><![CDATA[patch 4.3]]></category>
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://www.voxexmachina.com/?p=2817</guid>
		<description><![CDATA[The Darkmoon Faire had some upgrades come World of Warcraft patch 4.3 and now it has its own island. With the advent of the Hour of Twilight patch, you can now visit the Faire out in their strange recesses&#8211;but you can&#8217;t fly there&#8211;and there&#8217;s a great deal of weird things going on. Get tokens, get [...]]]></description>
			<content:encoded><![CDATA[<p><object width="670" height="370" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/0IbsVM5MABc?version=3&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed width="670" height="370" type="application/x-shockwave-flash" src="http://www.youtube.com/v/0IbsVM5MABc?version=3&amp;hl=en_US" allowFullScreen="true" allowscriptaccess="always" allowfullscreen="true" /></object></p>
<p>The Darkmoon Faire had some upgrades come World of Warcraft patch 4.3 and now it has its own island. With the advent of the Hour of Twilight patch, you can now visit the Faire out in their strange recesses&#8211;but you can&#8217;t fly there&#8211;and there&#8217;s a great deal of weird things going on.</p>
<p>Get tokens, get shot out of a cannon, have your fortune read.</p>
<p>A lot of things for any anthropologist to get up to.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.voxexmachina.com/videos/tavelogue-azeroth-the-darkmoon-faire-and-patch-4-3-the-hour-of-twilight/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Star Wars: The Old Republic Gameplay and Impressions</title>
		<link>http://www.voxexmachina.com/news/star-wars-the-old-republic-gameplay-and-impressions/</link>
		<comments>http://www.voxexmachina.com/news/star-wars-the-old-republic-gameplay-and-impressions/#comments</comments>
		<pubDate>Thu, 01 Dec 2011 04:20:00 +0000</pubDate>
		<dc:creator>Helvetica</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[BioWare]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[Star Wars]]></category>
		<category><![CDATA[Star Wars: The Old Republic]]></category>
		<category><![CDATA[SWTOR]]></category>

		<guid isPermaLink="false">http://www.voxexmachina.com/news/star-wars-the-old-republic-gameplay-and-impressions/</guid>
		<description><![CDATA[The Star Wars: The Old Republic beta weekend has finally drawn to a close and now there’s a plethora of information spreading across the net about the game. By and large, it looks like the game is pressing the cut scenes and the storytelling very hard. The game has been described as a “solo MMO” [...]]]></description>
			<content:encoded><![CDATA[<p align="center"><object width="640" height="360"><param name="movie" value="http://www.youtube.com/v/AoYCYROgA1U?version=3&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/AoYCYROgA1U?version=3&amp;hl=en_US" type="application/x-shockwave-flash" width="640" height="360" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>The Star Wars: The Old Republic beta weekend has finally drawn to a close and now there’s a plethora of information spreading across the net about the game. By and large, it looks like the game is pressing the cut scenes and the storytelling very hard.</p>
<p>The game has been described as a “solo MMO” with powerfully excellent voice acting and a strong themepark element. In fact, much of the game feels like it pressures the player to remain solo except for the intermittent “HEROIC” quest.</p>
<p>Also: Lightsabers.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.voxexmachina.com/news/star-wars-the-old-republic-gameplay-and-impressions/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>GameOgre: Review of Rusty Hearts; Castlevania Meets MMO</title>
		<link>http://www.voxexmachina.com/news/gameogre-review-of-rusty-hearts-castlevania-meets-mmo/</link>
		<comments>http://www.voxexmachina.com/news/gameogre-review-of-rusty-hearts-castlevania-meets-mmo/#comments</comments>
		<pubDate>Mon, 24 Oct 2011 18:48:34 +0000</pubDate>
		<dc:creator>Helvetica</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[GameOgre]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[Rusty Hearts]]></category>

		<guid isPermaLink="false">http://www.voxexmachina.com/misc/gameogre-review-of-rusty-hearts-castlevania-meets-mmo/</guid>
		<description><![CDATA[For everyone out there who happens to be a fan of Castlevania, there’s a new humorous “vampires, werewolves, fishmen oh-my!” MMO out there called Rusty Hearts. Kyt Dotson over at GameOgre has taken the time out of a busy schedule to up a review about it. Here’s some of the highlights: Rusty Hearts is a [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.voxexmachina.com/wp-content/uploads/2011/10/rusty-hearts-logo.jpg"><img style="background-image: none; border-bottom: 0px; border-left: 0px; margin: 0px 0px 10px 10px; padding-left: 0px; padding-right: 0px; display: inline; float: right; border-top: 0px; border-right: 0px; padding-top: 0px" title="rusty-hearts-logo" border="0" alt="rusty-hearts-logo" align="right" src="http://www.voxexmachina.com/wp-content/uploads/2011/10/rusty-hearts-logo_thumb.jpg" width="240" height="203" /></a>For everyone out there who happens to be a fan of Castlevania, there’s a new humorous “vampires, werewolves, fishmen oh-my!” MMO out there called <em>Rusty Hearts</em>. Kyt Dotson over at GameOgre has taken the time out of a busy schedule to <a href="http://www.gameogre.com/mmoblog/rusty-hearts-review-castlevania-meet-the-mmo-world-and-take-a-swig" target="_blank">up a review about it</a>.</p>
<p>Here’s some of the highlights:</p>
<blockquote><p><em><a href="http://www.gameogre.com/reviewdirectory/reviews/rusty-hearts.php">Rusty Hearts</a></em> is a free-to-play game developed by Stairway Games for Perfect World Entertainment and it represents a different type of 3D brawler reminiscent of <em>Castlevania </em>and stand-up arcade games. Its Gothic-and-comedy feel give it a lot of character and the cell-shaded animé-eqse animation style produces a profoundly different effect than is delivered in any other game on the market.</p>
<p>It has some flaws, but they’re mostly negligible; it’s also a new game so what it lacks in current depth it makes up for in sheer gusto.</p>
<p>Pros:</p>
<ul>
<li>Marinated in personality and a Castlevania gothic atmosphere; </li>
<li>Extremely easy to get into, nice level learning curve; </li>
<li>In-game customization via crafting seems fairly extensive; </li>
<li>Multiple game-modes and scripted quests makes replaying dungeons less tedious.</li>
</ul>
<p>Cons:</p>
<ul>
<li>Extremely linear, repetitive gameplay—very much a theme park MMO; </li>
<li>Only four classes (three available currently) gender locked; </li>
<li>Very little initial customization available.</li>
</ul>
</blockquote>
<p>For the full thing, you’ll have to visit the site and leave a comment.</p>
<p><a href="http://www.gameogre.com/mmoblog/rusty-hearts-review-castlevania-meet-the-mmo-world-and-take-a-swig" target="_blank">Link</a>, via GameOgre.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.voxexmachina.com/news/gameogre-review-of-rusty-hearts-castlevania-meets-mmo/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>SiliconANGLE: Free Realms Hits 20M Registered Users</title>
		<link>http://www.voxexmachina.com/news/siliconangle-free-realms-hits-20m-registered-users/</link>
		<comments>http://www.voxexmachina.com/news/siliconangle-free-realms-hits-20m-registered-users/#comments</comments>
		<pubDate>Fri, 21 Oct 2011 19:00:46 +0000</pubDate>
		<dc:creator>Helvetica</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Free Realms]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[SiliconANGLE]]></category>
		<category><![CDATA[Sony]]></category>

		<guid isPermaLink="false">http://www.voxexmachina.com/misc/siliconangle-free-realms-hits-20m-registered-users/</guid>
		<description><![CDATA[It looks like Sony Online’s Free Realms is doing really well for itself, recently, they’ve hit 20M registered users. According to Kit Dotson over at SiliconANGLE, though, this doesn’t say very much about the overall health of the MMO game: This may be a wonderful milestone, but it’s still not as useful as the monthly [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.voxexmachina.com/wp-content/uploads/2011/10/free-realms.jpg"><img style="background-image: none; border-bottom: 0px; border-left: 0px; margin: 0px 0px 10px 10px; padding-left: 0px; padding-right: 0px; display: inline; float: right; border-top: 0px; border-right: 0px; padding-top: 0px" title="free-realms" border="0" alt="free-realms" align="right" src="http://www.voxexmachina.com/wp-content/uploads/2011/10/free-realms_thumb.jpg" width="244" height="244" /></a>It looks like Sony Online’s <em>Free Realms</em> is doing really well for itself, recently, they’ve hit 20M registered users. According to Kit Dotson over at SiliconANGLE, though, <a href="http://siliconangle.com/blog/2011/10/21/sony-online%E2%80%99s-free-realms-boasts-20m-registered-users/" target="_blank">this doesn’t say very much about the overall health of the MMO game</a>:</p>
<blockquote><p>This may be a wonderful milestone, but it’s still not as useful as the monthly user count. The reason is because Free Realms happens to be a free-to-play MMO, which means that users can fire-and-forget their accounts and it will build their registered user base. Subscription-based MMOs, such as <em>World of Warcraft </em>and <em>RIFT</em> both continue to charge participants whether they play the game or not (thus generating revenue even if players do not participate that month.) Free-to-play MMOs depend instead on users purchasing from their virtual item shops.</p>
<p>As a result, while 20 million registered users sounds extremely daunting, how many of those users are active during a month would probably be a better indicator.</p>
</blockquote>
<p>Of course, we agree, when it comes to free-to-play games it’s the monthly active users that really shows the overall trend of how well the game is doing. Attracting new players is extremely important; but if there’s a gigantic amount of churn, and nobody sticking around to use the cash shop.</p>
<p>Well, that’s a slow boat to a quick death.</p>
<p><a href="http://siliconangle.com/blog/2011/10/21/sony-online%E2%80%99s-free-realms-boasts-20m-registered-users/" target="_blank">Link</a>, via SiliconANGLE.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.voxexmachina.com/news/siliconangle-free-realms-hits-20m-registered-users/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

