The MMORPG World of Warcraft is coming up on its 10th anniversary and there have even been players (still playing) who started right at its onset. This interview, however, is with a player who started slightly more recently–only seven years. That said, seven years playing the same game means a lot of changes have been seen and a certain amount of cultural shift.
World of Warcraft has seen numerous expansions, the addition of races, classes, and even a dramatic change to the very map that the game is played on itself (see: Cataclysm) and even the addition of whole new maps (see: Outlands and Pandaria.)
With Firefall’s recent launch, it’s a good time to check in with the people who live there and what they’ve been up to for the entire closed/open beta process. While this was recorded in February 2014, and the release was very recent, the thoughts and life of Nakiato in Firefall seem still quite relevant.
Other videos discussing events and mechanics in Firefall and their social impact include “Thumping: The Social Impact of Public Events in Firefall”, and “Light of the Arc: A Fireworks Display in Firefall 2014”.
Some insights into how Blacksmithing works in Elder Scrolls Online from StubbornBucket on YouTube.
Swordsman Online, a wuxia MMO set in ancient China, published by Perfect World Entertainment launches today. The game mixes a lot of MMORPG systems including combos, limited action sets, open targeting, and martial-arts inspired gameplay.
For a first impressions-run down of the game written by Kyt Dotson check out the article from GameOgre. While the game reviews well, it contains a lot of themes and elements suited more for an Asian audience—with a strong ancient Chinese bent—and follows a narrative based on a novel by writer Louis Sha.
World of Warcraft has an end of Summer’s End celebration that lasts 18 hours (total) with fireworks displays occurring over the capital cities in the virtual world, on the hour, every hour. Amerist, Jason, and Nutmeg take a trek through Azeroth (the land of the virtual world of WoW) to watch one of these displays.
via MMO Anthropology on YouTube.
William McCormick brings us a review of Season 9.5 in Star Trek Online with his YouTube show The Voyage. With the crafting changes and the doff system modified, people are beginning to acclimate to what’s going on, but what changed? and how?
Be sure to hop over to YouTube and leave a comment.
MMO video games have given a context for communities to live in virtual worlds—not just through the mechanics and world of the game itself, but through props and other elements of the virtuality that allow players to regenerate parts of their own lives. With the passing of the 4th of July holiday in the US, many MMOs introduced fireworks displays, items, etc.
The result of introducing props from external mainstream cultures, players bring their own cultural expectations into the game.
In Firefall numerous users have taken the fireworks props and regenerated their own displays in game; and now Firefall has added an official Forth of July-type celebration.
via MMO Anthropology on YouTube.
MyDream Software Inc. just kicked off their kickstarter for a voxel-based sandbox MMORPG designed to capture the imagination of players. The Kickstarter campaign seeks $100,000 by Saturday, April 12, 2014. The game, described as “part geocaching, part MMORPG, and part user generated builder game,” is built such that the world will be a different place every time players log in. And players will have a huge amount of control over how that world develops. For more information on this project check out this article on SiliconANGLE by Kyt Dotson and visit the MyDream Kickstarter page.
Cryptic Studios’s science fiction MMO Star Trek Online offers players the opportunity to become a captain in a universe filled with aliens, diplomacy, and a decades-thick work of genre fiction beginning in 1966 and still continuing until today. So it’s no surprise that players take to the game to seek the full extent of their impression. This MMO Anthropology interview published recently is featured in an article by Kyt Dotson at SiliconANGLE where you can read more about this phenomenon.
With the addition of The Legacy of Romulus in Star Trek Online also meant the addition of space bunnies–and by this we mean the epohh. These little critters are a fuzzy, moth-bunny that for some reason the New Romulan Alliance finds so extremely adorable that they’re willing to part with high-end military equipment for people who domesticate them. As a result, STO players find themselves raising them and then turning them in for reputation with a space-faring industrial superpower. If you’re interested in the process of farming epohhs for Romulan Marks, read up on the beginning of the experience as written by author Kyt Dotson.