Interview: Project Lead Chris Hare and Lead of Composition William Strickland from City of Titans

Posted by | October 24, 2013

Amerist (aka Kyt Dotson) from MMO Anthropology just interviewed two of the project leads from City of Titals–the spiritual successor to now-lost City of Heroes–and learned some interesting things about the progress and expectations of the game. Including things about player paths, the storyline and how it should progress, morality, and a few other tidbits. Watch the video above or read about the interview over at SiliconANGLE.

MMO Anthropology Livestream After Action Report, August Week 2

Posted by | August 15, 2013

The MMO Anthropology livestream led the three hosts—Arienne Keith, Amerist, and our editor-in-chief Nelson Williams—into the strange world of Guild Wars 2 for the Queen’s Jubilee event (as well as some getting killed randomly.) The hosts went about the world to look at the event, get some running across the countryside, and even a balloon ride or two. On Saturday, Minecraft led the day with a special rules construction session involving a canyon. For more details, see the full After Action Report.

First Impressions Review: VEGA Conflict by Kixeye

Posted by | August 14, 2013

Curious about the newest MMORTS browser-based game from Kixeye that puts you in the metal-boots of a space pirate? Check out this review by Kyt Dotson of VEGA Conflict over at GameOgre. Like most browser-based games, VEGA Conflict is sprite-based, slow paced, and designed towards the hardcore casual crowd. It has a slow growing affect combined with space-combat with some micromanagement; but at the same time people are pushed inexorably towards an end game full of PvP—and, of course, even further space piracy.

MMO Anthropology Livestream After Action Report, July Week 3

Posted by | July 22, 2013

The MMO Anthropology livestream went off with the crew hitting up NEStalgia on Friday and Minecraft on Saturday.  Playing the odd 8-bit MMO that is reminiscent of Dragon Warrior and led to editor-in-chief Nelson Williams to make a lot of puns about “balls” due to the in-game nation being named Balzackia. Meanwhile, on Saturday, Minecraft led the intrepid fan base across a deep, and wide ocean to a new land to colonize—and colonize they did. For more details see the full After Action Report.

E3 Brings Us Insight Into the New Era of Multiplayer Gaming

Posted by | June 14, 2013

Consoles have not been the greatest place for MMOs, focusing more heavily on single player games with mutliplayer modes; but that tide seems to be turning. Although we’ve seen games such as Call of Duty and others pushing hard into realms allowing 64 to 128 people on one map, they’re almost always battlefield games. At E3 several MMO-like games have shown off how they can go both massively and singleplayer without messing up much of their gameplay. Read more about this in an article by Kyt Dotson at SiliconANGLE.

Wildstar Will Have a “Hybrid” Payment Model

Posted by | June 8, 2013

I know everyone is just as highly-wired as I am waiting for Carbine Studios’ upcoming MMORPG Wildstar—of course you are!—and if you’re so inclined to hear about what we know about the game from the business-end to the personal-end, check out Kyt Dotson’s article on the game over at GameOgre.

No. It’s Not Just You: Guild Wars 2 is Down

Posted by | May 16, 2013

It’s been almost an hour now, but the Guild Wars 2 US servers suffered an issue that caused login to fail—for those who happened to be online at the time the error was somewhat stunning.

It paraphrases to thus: Your trial version of Guild Wars 2 has expired!


For those concerned about this error, don’t worry, your account has not suddenly been turned into a trial account—GW2 is just having issues with their server room hamsters and is working on the problem. The latest tweets out of the @GuildWars2 Twitter account are keeping us up to date…but the natives are getting restless.

We’ve had this happen before (although to a lesser extent) and it was resolved fairly

Thumping: Firefall and the Social Impact of Player-Driven Dynamic Events

Posted by | April 12, 2013

Red 5 Studio’s MMO shooter game Firefall is still working its way through the stages of a beta and right now it’s a highly freeform, sandbox styled game. As a result, it also contains numerous dynamic events. Additionally, much advancement in the game requires resource gathering and management and this is done with an activity called “thumping.” This resource gathering event is imitated by players and appears on the radar of the map—informing other players that its happening—and being around when someone is thumping encourages others to participate by rewarding them with experience and resources. The folks at MMO Anthropology have written up an essay on the practice and strategies developed.

Link, via MMO Anthropology and YouTube.

Guild Wars 2 Suffers Global Outage

Posted by | January 26, 2013

At approximately 1:30AM MST, the Guild Wars 2 authentication/login servers stopped responding to players worldwide. Most players experienced an “Error 42.” Distressed players flocked to the Guild Wars 2 Facebook page and began tweeting about their experience as they tried to log in but couldn’t. All worlds appear to be affected.

The team at GW2 did their best to stay on top of the situation and quickly started updating their official Twitter with messages stating that they were aware of the situation:

“We are currently aware of the server issues and are in the process of investigating. Thank you for your patience. ^ET” @GuildWars2 tweeted at 1:49pm.

The outage appears to affect the game worldwide as well as knocking out the forums. It hasn’t been verified, but it seems that it’s also taken out the GW1 game as well. As it appears, it was only the

MMO Anthropology Answers “You!” in Q&A Episode 1

Posted by | September 7, 2012

Link, via MMO Anthropology and YouTube.

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