Consoles have not been the greatest place for MMOs, focusing more heavily on single player games with mutliplayer modes; but that tide seems to be turning. Although we’ve seen games such as Call of Duty and others pushing hard into realms allowing 64 to 128 people on one map, they’re almost always battlefield games. At E3 several MMO-like games have shown off how they can go both massively and singleplayer without messing up much of their gameplay. Read more about this in an article by Kyt Dotson at SiliconANGLE.
I know everyone is just as highly-wired as I am waiting for Carbine Studios’ upcoming MMORPG Wildstar—of course you are!—and if you’re so inclined to hear about what we know about the game from the business-end to the personal-end, check out Kyt Dotson’s article on the game over at GameOgre.
It’s been almost an hour now, but the Guild Wars 2 US servers suffered an issue that caused login to fail—for those who happened to be online at the time the error was somewhat stunning.
It paraphrases to thus: Your trial version of Guild Wars 2 has expired!
For those concerned about this error, don’t worry, your account has not suddenly been turned into a trial account—GW2 is just having issues with their server room hamsters and is working on the problem. The latest tweets out of the @GuildWars2 Twitter account are keeping us up to date…but the natives are getting restless.
We’ve had this happen before (although to a lesser extent) and it was resolved fairly
Red 5 Studio’s MMO shooter game Firefall is still working its way through the stages of a beta and right now it’s a highly freeform, sandbox styled game. As a result, it also contains numerous dynamic events. Additionally, much advancement in the game requires resource gathering and management and this is done with an activity called “thumping.” This resource gathering event is imitated by players and appears on the radar of the map—informing other players that its happening—and being around when someone is thumping encourages others to participate by rewarding them with experience and resources. The folks at MMO Anthropology have written up an essay on the practice and strategies developed.
At approximately 1:30AM MST, the Guild Wars 2 authentication/login servers stopped responding to players worldwide. Most players experienced an “Error 42.” Distressed players flocked to the Guild Wars 2 Facebook page and began tweeting about their experience as they tried to log in but couldn’t. All worlds appear to be affected.
The team at GW2 did their best to stay on top of the situation and quickly started updating their official Twitter with messages stating that they were aware of the situation:
“We are currently aware of the server issues and are in the process of investigating. Thank you for your patience. ^ET” @GuildWars2 tweeted at 1:49pm.
The outage appears to affect the game worldwide as well as knocking out the forums. It hasn’t been verified, but it seems that it’s also taken out the GW1 game as well. As it appears, it was only the
The Pyro is perhaps one of the most witty—and misunderstood (it’s the mask)—characters in the Team Fortress 2 mythos. Arienne Keith is your standard casual player for online and MMO games and she prefers the class because of the rapid fire weapon, and the ability to light people on fire.
Watch the video for her insights into her gaming experience.
Star Trek Online has come a long way from when it became free-to-play all the way to Season 6. There have been people with the game since it came into being as a pay-to-play game.
Here, MMO Anthropology interviews William McCormick who is with a reasonably sized fleet in the game who has been doing a video series about fleets and the new content. Fleets are the essential part of Star Trek Online social structure, they are essentially guilds, and recently STO added “fleet starbases” which act as a sort of player housing applied to the in game guilds.