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	<title>Vox ex Machina &#187; Gamers</title>
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  <title>Vox ex Machina</title>
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		<title>Challenge Draws Gamers, Not Gore</title>
		<link>http://www.voxexmachina.com/news/challege-draws-gamers-not-gore/</link>
		<comments>http://www.voxexmachina.com/news/challege-draws-gamers-not-gore/#comments</comments>
		<pubDate>Sun, 18 Jan 2009 06:29:44 +0000</pubDate>
		<dc:creator>Nelson Williams</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Gamers]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Violence]]></category>

		<guid isPermaLink="false">http://www.voxexmachina.com/?p=791</guid>
		<description><![CDATA[A study drawn out of the University of Rochester and Immersyve Inc., shows that gamers enjoy, not the gore of violence of games, but, well, the game part. The fun factor in games, especially those that layer on the carnage, doesn&#8217;t magically appear from a well-crafted arterial spray, but the challenge of mastering the game [...]]]></description>
			<content:encoded><![CDATA[<p>A study drawn out of the University of Rochester and Immersyve Inc., shows that gamers enjoy, not the gore of violence of games, but, well, the game part.  The fun factor in games, especially those that layer on the carnage, doesn&#8217;t magically appear from a well-crafted arterial spray, but the challenge of mastering the game mechanics, overcoming obstacles, and discovering new tactics and strategies.  Violence is, at best, window dressing and may actually turn gamers away from a particular title.</p>
<p>However, the study also mentioned a certain percentage of gamers do play for the violence, although this segment tends to be more aggressive overall than the typical player.  Even for these aggressive gamers (you know who they are, they killed your poor level 35 character in Stranglethorn 20 times one day with their own level 80 draped in 2000 gold worth of player-killing weapons and enchants), violence and gore wasn&#8217;t enough.  There had to be a real game under the flying viscera to keep them playing.  </p>
<p>None of this is very surprising to us at Vox, what with being gamers since the days of Pong, which is about as non-violent as you can get while still being able to pwn noobs and throw the horns in another player&#8217;s face.  The reason you see so much violence in gaming is because combat and melee provides a natural medium of conflict, an easy way to challenge the player without having to create some arcane system or plot.  Just &#8220;here&#8217;s a zombie, here&#8217;s a crowbar, have fun.&#8221;  It&#8217;s simple, it&#8217;s easy to understand, and the developers can go back to coating everything in the shiny glossy anti-aliased 3d candy shell that consumes 80% of the game&#8217;s budget.</p>
<p>In some games, fighting and violence even seems to just get in the way, the Silent Hill games come to mind here, even if force-feeding monsters a lead pipe now and then serves to underscore the game&#8217;s themes.  And of course, we&#8217;re all familiar with those annoying random battles with useless stupid monsters that plague the RPG genre like a bad case of a contagious disease that makes you suddenly shoot blood from your eyes without warning.  </p>
<p>Anyhow, it&#8217;s about time more game developers got the memo, especially those window-licking idiots who screwed up Silent Hill Homecoming by transforming a game about secrets and atmosphere and tension into Monster Wrestling V THIS SUNDAY SUNDAY SUNDAY BE THERRRRRRRRRRRRRRRRRRRE!  Moronic troglodytes, the lot of them.</p>
<p>You can read more about the study at <a href="http://www.sciencedaily.com/releases/2009/01/090116073152.htm">this Science Daily article</a>.  </p>
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		<title>Over Half of American Adults are Gamers</title>
		<link>http://www.voxexmachina.com/news/over-half-of-american-adults-are-gamers/</link>
		<comments>http://www.voxexmachina.com/news/over-half-of-american-adults-are-gamers/#comments</comments>
		<pubDate>Mon, 08 Dec 2008 23:32:15 +0000</pubDate>
		<dc:creator>Nelson Williams</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Gamers]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[The Dark Future]]></category>

		<guid isPermaLink="false">http://www.voxexmachina.com/?p=595</guid>
		<description><![CDATA[A brand-new study conducted by the Pew Internet &#038; American Life Project confirms what many of us here in the trenches already knew; there are alot of grown-up types hammering gamepads these days. According to the study, over half of American adults play video games of some sort, with roughly 20% lured to the screen [...]]]></description>
			<content:encoded><![CDATA[<p>A brand-new study conducted by the Pew Internet &#038; American Life Project confirms what many of us here in the trenches already knew; there are alot of grown-up types hammering gamepads these days.  According to the study, over half of American adults play video games of some sort, with roughly 20% lured to the screen every day by gaming&#8217;s siren song.  </p>
<p>Of course, as a supposed adult myself, the only reaction I can offer is, &#8220;duh.&#8221;  My generation grew up on video games, what with the Atari 2600 (I had the woodgrain one!), followed by the Nintendo and Sega, then the Super Nintendo and the Sega Genesis, then the almighty Playstation and the sad, outclassed Nintendo 64.  Now, you can get console systems everywhere, I think I got an Xbox once for free with a pizza and a two-liter Coke.  Not to mention the handheld systems.  Nintendo has sold enough DS units to equip every man, woman, and child in Europe, with a few left over for the housepets.  </p>
<p>Of course, as our games become more interconnected, allowing us to play with griefers, cheaters, aimbots, and teabaggers across the globe, they also take up more of our social space.  It&#8217;s been said that World of Warcraft is a chat room with a game attached, and that&#8217;s almost true.  It&#8217;s very much true for Second Life, which has, for many, taken the place of the old text-only MUCKs for socializing in ghastly ways anonymously.  Certainly, more people know me by my Warcraft character&#8217;s name than by those ancient syllables bestowed upon my brow at birth.  Raise your mouse hand if the same is true for you.  </p>
<p>The generation that follows us will fall even deeper into games than we have.  They&#8217;ve never seen a game that wasn&#8217;t 3D outside a web page or on Daddy&#8217;s dusty old NES box.  Developers will find new ways to simulate and heighten the artificial experience of their games, while third-party innovators will make bank patching their own software into those true game worlds.  We&#8217;re seeing the start of it now.  Second Life can run web pages in-game.  World of Warcraft offers plug-ins for playing other games while you&#8217;re inside WoW.  Spore figured out how to generate huge worlds and complex designs with procedural content.  So today, half of American adults play video games, eh?  </p>
<p>Tomorrow, the next study will be talking about those American adults who <em>don&#8217;t</em>. </p>
<p>Find out more about the the Pew Internet &#038; American Life Project study at <a href="http://www.google.com/hostednews/ap/article/ALeqM5iNOTN9TERbb5WaKtu0MBB1S_L7HwD94U80OG0">this Associated Press article</a>. </p>
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		<title>Gaming Addiction Isn&#8217;t, Gamers Are Just Really Bored</title>
		<link>http://www.voxexmachina.com/news/gaming-addiction-isnt-gamers-are-just-really-bored/</link>
		<comments>http://www.voxexmachina.com/news/gaming-addiction-isnt-gamers-are-just-really-bored/#comments</comments>
		<pubDate>Wed, 26 Nov 2008 19:32:07 +0000</pubDate>
		<dc:creator>Nelson Williams</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[BBC]]></category>
		<category><![CDATA[Gamers]]></category>
		<category><![CDATA[Gaming Addiction]]></category>
		<category><![CDATA[Realspace]]></category>

		<guid isPermaLink="false">http://www.voxexmachina.com/?p=462</guid>
		<description><![CDATA[The BBC reports that Europe&#8217;s gaming addiction clinic has discovered that roughly 90% of their gaming addiction patients aren&#8217;t addicted at all, at least in clinical terms. Instead, these gamers, who spend more then four hours a day playing games like World of Warcraft, simply find a sort of escape and social life inside games [...]]]></description>
			<content:encoded><![CDATA[<p>The BBC reports that Europe&#8217;s gaming addiction clinic has discovered that roughly 90% of their gaming addiction patients aren&#8217;t addicted at all, at least in clinical terms.  Instead, these gamers, who spend more then four hours a day playing games like World of Warcraft, simply find a sort of escape and social life inside games that overpowers their ability to socialize in the real world.  The end result is the same; they disappear into games while their real life crumbles.  </p>
<p>Socializing is a skill, and one that must be practiced.  Kids and adults who avoid social activities, have few local friends, or have been bullied and picked on in realspace tend to turn toward video games as a life and experience away from the traumas and failure of the real world.  With the advent of the internet, this phenomena is becoming more common.  Hell, I know more people by their online handles than I do by real names, and I&#8217;m a beautiful social butterfly, flitting merrily between flowered gatherings and sipping of the nectar therein.  What&#8217;s it like for someone who would rather crack their teeth out with a crowbar than spend time outside their cave?  </p>
<p>Take a look at <a href="http://news.bbc.co.uk/2/hi/technology/7746471.stm">the full BBC article</a> and decide where you stand.  When is the last time you saw a sun that didn&#8217;t involve shaders and particle effects?</p>
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		<item>
		<title>TED.com &#8212; Will Video Games Become Better Than Life?</title>
		<link>http://www.voxexmachina.com/news/tedcom-will-video-games-become-better-than-life/</link>
		<comments>http://www.voxexmachina.com/news/tedcom-will-video-games-become-better-than-life/#comments</comments>
		<pubDate>Mon, 03 Nov 2008 22:26:40 +0000</pubDate>
		<dc:creator>Nelson Williams</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[David Perry]]></category>
		<category><![CDATA[Gamers]]></category>
		<category><![CDATA[TED]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Virtual Reality]]></category>

		<guid isPermaLink="false">http://www.voxexmachina.com/?p=368</guid>
		<description><![CDATA[It&#8217;s my belief that the future of humanity will be something like the Matrix with friendly AIs, save points, and porn. The reason why I think this will come to pass is I&#8217;m a gamer. So many people are playing games these days that the old media standbys &#8212; TV and movies &#8212; are strangling, [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s my belief that the future of humanity will be something like the Matrix with friendly AIs, save points, and porn.  The reason why I think this will come to pass is I&#8217;m a gamer.  So many people are playing games these days that the old media standbys &#8212; TV and movies &#8212; are strangling, starving for new viewers.  There are enough people banging about in World of Warcraft that, if they voted together, would not only decide the presidential election but politics for decades to come.  We are moving to an online world.  </p>
<p>In this video from the TED Conference, David Perry discusses the implications of gaming and what the future may hold for those generations that grew up attached to online, social games.  </p>
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