Review: Bookworm Adventures Deluxe

Posted by Helvetica | August 6, 2009

bookworm-adventures-deluxe Behold the lowly bookworm—green, bespectacled, and possessing of terrible wit. This little fellow is named Lex, and he’s from a previous game, Bookworm. From our experience with that game, Bookworm Adventures does differ somewhat. For example, the puzzle interface is basically a scrambled set of lettered tiles in a 4×4 field; in Bookworm the selected letters had to be touching in order to spell words—in Bookworm Adventures they can be grabbed from anywhere.

The game presents itself with a somewhat flimsy but adorable narrative about a character trapped in a book about Greek mythology. Her name is Cassandra, a lovely, alabaster skinned Helena of Troy with green eyes and shimmering blonde hair who cries out to Lex for aid. As a bookworm, of course,


Review: AstroPop Deluxe

Posted by Helvetica | July 31, 2009

astropop-deluxe-poster We came into this game looking at the cute, smooth rendered characters as mascots for space adventures and companions in this arcade puzzler—however, when it came down to the brass tacks, this game just wasn’t our cup of tea.

AstroPop presents itself as an action puzzler involving another color matching mechanism that we’ve seen many times before. It sets itself aside from other games by presenting a new way to approach this color matching. Bricks arrive from the top of the screen with the player at the bottom. The player flies a ship with the ability to grab blocks from the descending colorful menace up to a stack of four, and can release them back. Matching four or more blocks causes them to vanish as per usual.

While …


Review: Bejeweled Twist

Posted by Helvetica | July 29, 2009

bejeweled-twist-boxshot Continuing on with our trek through casual gaming, we took a break from abusing cute, fuzzy colored koosh-balls for their eyeballs and decided to move onto shattering glittering gemstones in spaaaace. At least, this is how our first impression of Bejeweled Twist came about. A great deal of the artwork and presentation tied up in the game seems to suggest SciFi elements, right down to alien landscapes, and a spacecraft moving between levels.

The game itself is remarkably similar to the original title of Bejeweled: take a 2D grid of gemstones of various colors, exchange the positions of the precious gems to match them in rows, once matched they shatter and their neighbors collapse in to take up the emptied space. The twist of Bejeweled Twist, of …