Wizard 101: Tripping the Myth, the Myth School of Wizardry

Posted by | August 27, 2008

Well, sit right down and we’ll tell you a tale, a tale of fame and woe. Where in the midst of the Ravenwood, a cyclops tree does grow. And aside he sits to a school where a wizard of much grim demeanor. And that teacher’s name is Cyrus Dake.

Myth wizards enjoy a strange set of spells that mostly summon amazing and monsters creatures to do their worst. However, what really sets the Myth school apart is that they get a minion right off the bat. Minions act as extra party members in card combat and take up a slot where a player would go. This particular mechanic makes minions difficult to deal with when there are multiple wizards who can pull them in combat, it also shoulders out would-be joiners.

Of course, it has the huge advantage of boosting the total number of targets and friendly spellcasters when the player team is out-manned or out-gunned.

Cyrus Dake seems to have a central take on the plot goings on that involve the disappearance of the Death school campus and also its own professor. As Cyrus seems to have been friends with the Death professor or maybe there was a love affair with another professor involved. Whatever the case, he blames the Death professor for everything that goes wrong, has a grim attitude about the world in general, and is certainly not a happy individual.

Myth wizards start out with a poppet minion—so called a wooden golem—they cast a small variety of one-pip spells that actually do a considerable amount of damage for what they are. While they only sport about forty-five (45) hitpoints they can’t take a single blow, but they do add an extra body to combat.

Other minions include giant-kin like ogres who grow progressively in size and nature as the wizard advances through the ranks of Myth. While most of their spells are not out-and-out high damage or extreme firepower they do carry with them a lot of support and combination effects.

That and there’s the always amusing multi-target attack spell the Humungofrog. Which, in the words of a friend wizard in game is a sight to see. “Well, I just saw the humungofrog in action. It is, indeed, huge. It pukes on all the baddies, one by one. Like a rocked cauldron full of boiling frog guts.”

Myth wizardry does have some fetish for blowing chunks. The first attack spell, a bat, slobbers green goo at opponents do to them harm, it’s no surprise the frog arps up on everyone in sight.

8 Comments so far
  1. rachel
    July 8, 2009 12:00 pm

    its a big article but i think fire is best

  2. hank
    July 23, 2009 4:20 pm

    first off MYTH RULES! and cyrus drake is malistaire’s brother not friend

  3. hank
    July 23, 2009 4:21 pm

    o and there was certainly not a love affair either

  4. Brandon FrostHammer
    July 20, 2010 9:20 pm

    myth stinks and ice storm and death are the best!!! W00T

  5. Helvetica
    July 20, 2010 9:22 pm

    @Brandon FrostHammer, being the Ice/Storm persuasion myself I’d be inclined to agree. However, my bosses would prefer that I give all the schools a fair shake. So I tried my best!

  6. javon
    June 26, 2011 3:37 pm

    I am death but I have myth as a secondary. Can I still get a myth minion

  7. titus larrieu
    August 2, 2011 6:03 pm

    you cant get a myth minion unless you are myth or it is treasure

  8. logan
    June 11, 2013 6:59 pm

    You dont know how a school is until you try it out Brandon Frost Hammer.I do agree myth is out gunned compared to some schools but its not the worst its about the 4th heaviest hitter in high levels.I have a level 23 myth and i can solo anything.Dont jump to conclusions.

    P.S im 8.

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