Wizard 101: Moderation In All Things, the Balance School of Wizardry

Posted by | September 2, 2008

Sorcery is the art of convocation, of mixing all other magics into one—transmutation, transmogrification, the alchemy of Wizardly arts. Ice, Fire, Life, Death, Storm, Myth as individuals they are all powerful—but betwixt and between there is Balance.

Wizards who choose the Balance school discover themselves with a very strange magic indeed. The introductory spells are all the standard spliff of attack monsters, shielding, and the sundry knife and fork of the wizarding experience. But that’s where the direct similarity ends.

Balance doesn’t have a campus, and it doesn’t have a tree—unless you count the World Tree, Bartleby, who lives in the middle of Ravenwood—the professor stands out in the open with everyone and everything. Arthur Wethersfield, a anthropomorphic dog from Marleybone, one of the many shattered remnants of the original world that floats in the Great Spiral.

Balance wizards receive a number of cards that are meta in effect, instead of having a direct effect like damage, or healing, or defenses, they modify other spells or the balance of power. Balance wizards can shift pips from themselves to other players—they can even increase the chance of receiving power pips. Their spells modify the warp and weft of the universe and can quickly turn the tide of any battle.

In late game the Balance wizard’s use of their power siphoning ability can mean the Fire or Ice mage can pull out their god-stomping doom spells faster than ever before by conserving their pips and pouring them into the waiting wizard. As spell casters, Balance wizards work best in extremely rounded groups and if they can strategically choose who and where to put their buffs and pour power.

Balance is about versatility.

This school is also a favorite secondary school of a lot of the other schools because it compliments just about everything except Myth extremely well. The spells that it provides have both run-of-the-mill application and sometimes niche save-the-day applications for all manner of play styles.

Find the path. Become the spell. Be transformed. Have Balance.

9 Comments so far
  1. kyle
    May 17, 2009 6:11 pm

    it rocks

  2. Miranda
    May 30, 2009 12:34 pm

    Still Where do people get the Egyptian stuff and to the school?

  3. daniel death ward balence student
    June 11, 2009 2:38 pm

    balence does have a tree in kroketopia

  4. Jeffrery WildSpear
    June 26, 2009 9:58 am

    Balance has a tree Niles :P

  5. daniel death ward balence student
    June 30, 2009 3:43 pm


  6. Daniel
    October 5, 2009 5:05 pm

    wizard 101 is nice

  7. Myth Wizz
    March 21, 2010 1:53 pm

    Umm, there is a balance school and tree in Krokotopia!

  8. Brandon FrostHammer
    July 20, 2010 9:27 pm

    balance is ok i give it a 7.5 / 10 for everything

  9. Amelia
    September 29, 2010 5:36 pm

    i need to know what the school colors are, the gemstone, and what the tree is!!!!!!i cant fond out cause i dont have crowns to get the areas!!!!!!someone email me an answer at azelf300@yahoo.com.i need answers quickly!!!!!

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