Wizard 101: Chill, the Ice School of Wizardry

Posted by Helvetica | August 25, 2008

“Hello gathered ladies, gentlemen, and assorted mythological creatures. I am Iridian Stormshard, student of the Ice School of Wizardry, Protector of Wizard City—and all around coolest chick on the block.”

At this point us voces would like to introduce you, the reader, to the naming method that Wizard 101 employs. Basically it’s kind of like combination lock with three spinners. The first spinner chooses from about forty (40) first names, and the second two choose from forty (40) each prefix and postfix to create last names. The names are such that we have people with surnames like Shadowblood, Frogslinger, and Pixiepants running around. (Frogslinger is actually the name of one of our alternate toons.)

This certainly adds to the comical atmosphere of the game by producing an extremely formulaic identity for character names. It also seems like it would limit the total number of unique names quite considerably-although with this many combinations we haven’t seen any duplicates crop up as yet and people are indeed pouring in from all angles.

The Ice School of Wizardry

Ice mages are something like the tanks of the Wizard 101 world. We are rough, tough, and ready for action. We come with a staggering array of shield spells, our clothing gives us a lot of health, and we can pull a variety of nasty snow critters from our sleeves that leave opponents frozen or dead. Expect snow beetles, frost worms, evil snowmen, and worse to be avalanching down when facing a wizard of our school.

Ignore the fact that our teacher is named Lydia Greyrose and looks like Merryweather from Disney’s animated Sleeping Beauty. The might that can be learned from her is nothing to sniff at-although it may give the unwary the sniffles.

As with every school, ours has a tree who imparts wisdom and reflection on students rising through the ranks. Our tree is an icy individual named Kelvin. (Yes, little jokes like that literally pepper the game.) He is part of a grand lineage of trees that helped build the world, and when it was sundered, assisted with its re-coalescence into the strange formation as it exists today.

Ice magic is a slow building torrent of juggernaught fury-openings may be slow, but they involve protections, buffs and debuffs, but once the snowball gets going a well tuned ice magic deck is unstoppable. Many battles have forced opponents to slog through mountains of health, palisades of snowdrift defenses, only to be brought down by a Colossus in the end.

Expect to wear a lot of white.

Iridian gets complimented almost daily on her outfit.

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  1. Wizard 101: Where There’s Smoke, the Fire School of Wizardry
  2. Wizard 101: Not So Hard Knock, the Life School of Wizardry
  3. Wizard 101: Moderation In All Things, the Balance School of Wizardry





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9 Comments so far
  1. MATTHEW DRAGONWRAITH
    April 8, 2009 8:04 pm

    You think your the tanks of Wizards 101? HAHAHA dont make me laugh you guys are weak and feeble compaired to the power of the pyro mancers … so before you go think ing your all that check your class and remember that whoever you are and what ever class you are be remindeed that pyro is the best class all throughout the world of Wizards 101 so reconize who you are and who we are >:)

    your better,
    -MATTHEW DRAGONWRIATH

  2. Luke Ghostblade
    May 27, 2009 8:06 pm

    balance school rules all- Luke Ghostblade

  3. Devin Dreamward
    July 13, 2009 6:00 pm

    All the schools are the best,I mean I’m a life student and my opponents have to plow through healing, healing, and more healing. Diviners, (storm) get defeated easily but have spells that do massive damage, take kraken, it does damage something around 500 to 600 dmg or something, they are the ultimate attackers of the game. Pyromancers, (I’m speaking to you Matthew Dragonwrath) focus on damage over time, and they can stack up to large amounts of damage. As for Ice, they ARE the tanks of the game, with the highest natural HP and lots of shields. Balance some how comines all of them. Shiels, a couple of healing spells, average damage, that. I hope that helped all of you!

  4. Devin Dreamward
    July 19, 2009 7:32 pm

    I have to add more to that. Necromancers focus on energy draining, but like balance,life, and ice, they somewhat lack in power. Myth wizards, (conjurers) summon minions to assist them in battle without having another monster join the battle to balance the teams and conjurers have AOE spells. And. Pyromancers also have almost as much power as diviners, but almost as lacking in accuracy and storm gets a charm at level 2 that increases their accuracy by 10% with a pip cost of 0 like other charms and wards. Therugists, (like me) not only have healing spells to heal not only theirselves but teamates, too. Thanks for reading this post.

    Devin Dreamward

    P.S. There might be accidental typos that I don’t know how to fix, sorry! :-P

  5. John Soulfinder
    August 27, 2009 6:15 pm

    Pyromancers? Powerful? I owned a level forty pyromancer at level ten! so dont make me laugh. i am level thirteen and my current hp is 1013 depending on my clothes, and my mana is 82.

    Also, to go with the last post, my secondary school is death, because the general strategy of hurting your enemies to heal yourself is just smart. I however agree that Sorcerers dish out tons of damage (which us ice wizards can take right before we make a snowman knife you) and life wizards, well, they are tough to take down. fighting them, everytime i am about to crush them within 2-5 moves, they heal 400-500 health and come right back.

    Basically, ice owns fire cause we start blocking fire at level 8. I have crushed WHO KNOWS how many fire wizards in pvp.

    in agreement on the power of Thaumaturges,

    John Soulfinder

  6. Alexander Icebreeze
    April 18, 2010 7:45 pm

    ahahahaha you fools every one knows ice is best pyro cant even hit a ice wizard to 800 health ahaha
    I am lvl 11 and i got like 1092 health so i pwn you all little fire poops ahahhahahaha ice is best fire is not bad though but they can be really weak. P.S i think sorcerer is good too, but ice is best!

  7. Stefan the WoW Player
    May 25, 2010 11:10 am

    You guys are all idiots. Wizard 101 is about as pathetic, generic, and simplistic as it gets. If you want a REAL MMORPG, try World of Warcraft. Oh, and nobody under 13 please…We get enough of you 8-year-old punks as it is.

  8. Vanessa Darkshade
    July 20, 2010 12:06 pm

    Hello. I have a level 27 ice wizard named Marlon. Before i made him the question I had was what spells should I get with my valuable training points? With some research and sound advice these are the additional spells I think an ice wizard should strive for.

    1. Satyr [Life School] (although some might be satisfied with Sprite and look to other schools.) Healing yourself takes advantage of your high health and healing others makes you a good team mate to have around.

    2. Feint [Death School] Although it puts a trap on yourself too, you can take it and Ice Spells can really use the 70% increase in damage.

    3. Elemental Blade [Balance School] Ice is one of the last schools to get a blade but you can get elemental blade at level 25 from Niles the Balance Tree in Krock. Round it off with storm and fire spells from amulet, pet, or wand. Still good even when you get your Ice blade (the ice blade will increase the damage of your own blade)

    4. Reshuffle [Balance-from secret trainer in Collossus] But this is only if you’re into PVP.

    Hope this helps!

  9. Brandon FrostHammer
    July 20, 2010 9:17 pm

    listen all of the schools have ups and downs so no school is the best it depends on your style if you like damage then pick storm if you like defence pick ice (me) and if you like being a noob pick fire. its that easy.