Virtual Reality and Half-Life 2

Posted by | March 13, 2012

Virtual reality used to be a big thing, until it ran face-first into the wall of poor interface design. Bulky helmets and thick gloves were not the future of computing then, and probably won’t be making a comeback. What might work, though, is a set of screens small enough to fit in a visor, with all the horsepower of a modern monitor. Check out this article about such a virtual reality system using Half-Life 2 for a demo. Ars Technica has the story.

1 Comment so far
  1. Nelson Williams
    March 13, 2012 7:15 pm

    We need to be able to spoof controlled signals directly into the senses. Anything less is just too bulky, too heavy, and not close enough to really be in the game.

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