The way of the future in video games is procedural generation, that is, using math to build the game world instead of doing everything by hand. This allows a massive amount of content to be made as quickly as a computer’s CPU can chug the formulas. The trick to procedural generation is making it look right, and if you’re building a known place, say, Britain, that’s a problem needing to be solved. Developer Big Robot has taken on the challenge. Boing Boing has the story.