In this set from our Let’s Play of Alice: Madness returns, we penetrate to the very core of the Mad Hatter’s tea factory, and discover his missing legs really are running the place. We also encounter catastrophic crushers, sinister slammers, and a gauntlet battle in a mechanical nest. There’s also a matter of a white rabbit who doesn’t seem quite as friendly as we would have hoped. If our former enemies are now allies, who then are our enemies now?

Part One

Part Two

Part Three