Well, not me, exactly. That’s the title of an editorial which ponders the idea that games can be more personal, with stories about characters and their troubles, not the fate of millions. While high stakes have a place in culture; books, movies, and comics have used world-ending threats for decades, that’s not the only type of story there is. Some of the best art out there is based around smaller concepts. A thought, an old memory, a future hope. There’s no reason that video games can’t work on the same level. Where are the video games that strike close to home? Joystiq has the story.