Video gamers spend a lot of time being someone else. We might be Kratos, or Commander Shepard, or Travis Touchdown. Once MMORPGs get in on the action, we become our own creation, characters that we build from the ground up to suit our fantasy and amusement. So how much is the character, and how much is us? Further, can a real personality even exist within the narrow confines of what choices a limited game world allows to us? Check out this essay on the nature of characters and the people we sometimes might be in our digital worlds. What Games Are has the story.