The wizards at id Software have a reputation for great engines, matched to maybe not so great games. Rage, id’s latest offering, is a fine example. A troubled game launch, combined with a post-apocalyptic theme that was sucked dry by Fallout 3 and Borderlands before it, broke the gaming community’s enthusiasm for the new game. The technical engine behind Rage, however, is still a fascinating piece of design. So how did Rage come into being? Check out this article about the thoughts and ideas that went into transforming a code trick into a major game release. Gamasutra has the story.