Ending a Game Should be a Reward

Posted by | November 24, 2011

In most games, the final play is the greatest challenge, often against murderous enemies and obstacles that demand all of your skill and attention. That’s fine. But what about the opposite? Ending a game with a hell yeah sequence that just lets you cut loose and burn your way through everything in your path? An ending that’s as much a reward as a finale? Kotaku has the story.

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