The perpetually publisherless studio Double Fine broke records with its recent Kickstarter campaign to fund an unknown game. This success shook loose an avalanche of game designers tumbling through Kickstarter to fun their own games. Now, Double Fine is considering its cash harvesting options with the goal of ditching traditional publishers and the work for hire model entirely. What tricks does this quirky little studio have up its sleeves? GamesIndustry has the story.