When MMORPGs first hit the scene, they charged players on a monthly basis, like any utility service. You had your water bill, your cable bill, your EverQuest bill. Times change, though, and as games move toward the free-to-play model, it makes the idea of a monthly fee seem laughable, a barrier rather than a price tag. BioWare’s MMORPG, Star Wars: The Old Republic, was made to be a pillar of the MMO community with a major studio working a major license. If any game could demand a monthly fee, it would be this one. It failed, and soon, SWtOR will be going free-to-play. Does this fallen giant represent the death knell of the subscription fee model? Ars Technica has the story.