GameOgre: Review of World of Tanks — Go Blow Something Up Already!

Posted by | October 28, 2011

world-of-tanks-logo-flamingEven if you’re not into all-out PvP and tank sim, Wargaming.net’s World of Tanks proceeds with a well-made team-based tank MMO. Plus, if you have any interesting World War II after watching too much History Channel, you might still enjoy this. Kyt Dotson over at GameOgre has reviewed the game for everyone.

Here’s some of the highlights:

World of Tanks is a brilliant free-to-play, arcade-styled, squad-based World War II tank sim MMO game developed and published by Wargaming.net and runs atop the BigWorld MMO Technology suite. Since its debut in North America and Europe on April 12, 2011 it has become something of a sensation among gamers. The game


GameOgre: WonderKing Online

Posted by | June 27, 2011

wonderking-logoIn a world dominated by 3D MMORPGs, there’s still a few out there that represent the 2D side-scrolling arcade style and one of those is WonderKing Online. If this has you interested,you should check out Kyt Dotson’s review of the MMO over at GameOgre,

WonderKing Online is a free-to-play 2D side-scrolling platformer


GameOgre: World of Tanks First Impressions

Posted by | May 15, 2011

world-of-tanks-icon Squad-based tank combat and simulation has taken a turn for the better with the recently released game: World of Tanks. Kyt Dotson over at GameOgre has for us a pretty in depth review of World of Tanks and everything that it entails for players, from an examination of the game engine to how the free-to-play freemium mechanic works.

It’s a blue sky over Malinovka as your tank platoon rolls tread over the dying grass, playing a lethal game of cat-and-mouse against the enemy forces hiding amidst the heavy brush. Engines blurt out on all sides as your comrades roll out and you follow in their muddy tracks when the coughing turret-report of an enemy tank signals they’ve sighted us before


GameOgre: Realms Online First Impressions

Posted by | May 5, 2011

realms-online-logo The idea of entire-world-PvP isn’t that new, but combined with a strong realm-wide conflict basis and a capture-the-flag concept that covers entire regions, it begins to catch some attention. Realms Online by GameSamba brings some of this action to the forefront in their soon-to-be-released US version of their much anticipated game. Kyt Dotson over at GameOgre brings us some first impressions of this game after a media guided tour by GameSamba staff,

From the parts that I explored, nowhere was fundamentally safe. Although, I should point out, almost like a war journalist I found myself thrust into the thick of battles. With arrows singing overhead and spells sizzling the ground at my feet, I bring to you this news story.

Realms Online will be


GameOgre: Black Prophecy First Impressions

Posted by | April 15, 2011

blackprophecylogofirstimprssions There’s this amazing free-to-play space combat simulator currently running beta: Black Prophecy. If you’d like a preview of what to expect, head over to GameOgre and see Kyt Dotson’s first impressions review. And for those looking for a taste, here’s the opening paragraphs:

In the beginning there was Privateer and it was good; then came Descent, I, II, and III and Freespace, Tachyon: The Fringe, and the Independence War series; and then there was Microsoft’s Freelancer—the MMO world rejoiced when Jumpgate made a grand entrance and cried when it crashed and burned in the mountains of obscurity (never fear, we might see Jumpgate: Evolution!) Finally, there’s those who wanted to scratch their eyes out when Starwars Galaxies: The Jump to Lightspeed gave us a


GameOgre: Wakfu First Impressions

Posted by | April 12, 2011

wakfu-logo-first-impessionsAnother game, still lurking around in a beta, has made the rounds to GameOgre.com, the upcoming free-to-play game by Square-Enix, Wakfu, has gotten a first impressions treatment by Kyt Dotson. While most of the game is 3/4ths view and looks like it’s been dollhoused; it has some interesting implications for persistent world gameplay using an social-ecological take on gaming universes.

It presents persistent worlds where the character’s decisions can affect the ecology of areas, social dynamics that include citizenship of various towns and regions.

The first thing I noticed about the game is that everything is a little bit tiny. The characters look a lot like dolls, or miniatures, standing in a cartoonish Fantasy world that seems to be floating in space. The graphics are


GameOgre: Spiral Knights hits the right spot in a first impressions article

Posted by | March 30, 2011

spiral-knights Coming soon to the free-to-play MMO market, Spiral Knights released by SEGA and Three Rings Design looks like it ahs all the necessary elements to be a wonderful time-waster. Even with its business model that seems to want to limit the time you can play (unless you pay them.) Kyt Dotson over at GameOgre covers the game with a first impressions article,

The Clockworks, which account for the dungeon system of Spiral Knights, are accessed via kiosks attached to elevators called Clockwork Gates. In Haven there is only one static Clockwork gate called the Firefly Gate–the rest of them exist in the Arcade and they cycle in and out of accessibility with time. The concept means that every few weeks you


GameOgre: Forsaken World First Impressions

Posted by | March 17, 2011

Just published over at GameOgre video game review blog:

When it comes to art direction and detail the environments in this game really stand out. Each starting zone has its own theme and the graphical elements that appear in them instill a sense of atmosphere that prevails down to the tiniest detail. The vampire starting zone is covered with gothic, draconian architecture; guttering candles dripping on candelabras; even a graveyard with stunted and withered trees. The stonemen start in a cavernous, rock-laden area with a lot of browns and grays, and sharp angles everywhere—you can almost hear stone crumbling as you run about your business. The elves start in a jungle, crawling with foliage and dripping with water—in fact, much of it is swampy and shows off a brilliant water effect—with the trunks of trees


CrimeCraft, a post-apocalyptic powerhouse addition to the MMOFPS RPG Genre

Posted by | February 10, 2011

crimecraft_logo_4b2d When it comes to MMORPGs most of them seem to cover the click-to-attack paradigm of world interaction. We watch our characters from behind, guide them with the keys, and interact with the world through a series of possible variant talents or acts on an action bar. These include World of Warcrat, City of Heroes, Dungeons & Dragons Online, Everquest, to name a few of a very long list. But not all single-player games operate under these rules, MMOs just work well with them; what about first-person-shooters?

Can’t they MMO? Well, it looks like a game like CrimeCraft seems to have done just that.

A review by Kit Dotson over at GameOrgre the game sets it to be the rising star MMOFPS+RPG of


Halo Legends in review

Posted by | January 18, 2011

halo-legends-in-review Just last week, I fired up the Netflix and saw that Halo Legends had finally wound its way into the instant queue and I figured it was about time that I sat down with my favorite My Little Pwny pillow, a bag of popcorn, and the effervescent glow of the laptop monitor and watched it. So there I was, cozy with my pillow, sipping my Raume soda, and I’m watching a series of animé shorts based on a best-selling computer game.

Not exactly how I expected I’d be spending my night if I’d pondering this a few days before.

Overall the experience wasn’t that bad. For anyone who has ever watched an animé mashup DVD before—such as the Animatrix


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