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Wizard 101: Moderation In All Things, the Balance School of Wizardry

Posted by Helvetica (Who am I?) | September 2, 2008

Sorcery is the art of convocation, of mixing all other magics into one—transmutation, transmogrification, the alchemy of Wizardly arts. Ice, Fire, Life, Death, Storm, Myth as individuals they are all powerful—but betwixt and between there is Balance.

Wizards who choose the Balance school discover themselves with a very strange magic indeed. The introductory spells are all the standard spliff of attack monsters, shielding, and the sundry knife and fork of the wizarding experience. But that’s where the direct similarity ends.


Wizard 101: When It Rains It Pours, the Storm School of Wizardry

Posted by Helvetica (Who am I?) | August 31, 2008

Blood and thunder! The Storm school has it going on—thunder, lightning, gale force winds, the unleashed power of brutal nature. Between having an energetic frog for a professor, Halston Balestorm, and a depressed tree, Torrence (in a mood resembling Eeyore) the Storm school is a good place for wizards looking to put a lightning bolt where the sun don’t shine.


Wizard 101: Not So Hard Knock, the Life School of Wizardry

Posted by Helvetica (Who am I?) | August 29, 2008

What can we say? Your professor is a cow. Moolinda Wu heads up Life studies in Wizard City and she brings her teachings to her students in all her maternal glory. Life wizardry is all about the connection between all things, a couple friendly forest creatures, and a lot of healing. One of the strange boons of the Life school is the ability to use self-only healing spells on teammates—this particular effect has saved our beef in duels more than once.


Wizard 101: Summer’s End — Update

Posted by Helvetica (Who am I?) | August 28, 2008

The world is ending. The Wizard 101 beta is officially closing up shop, slatting their windows, and deleting our characters. Weep! The event will take place tomorrow, August 29th, at 7:00a.m.

Don’t forget, also information about our extra-special-gift that has arrived. See the body text.


Wizard 101: The End of the Semester

Posted by Helvetica (Who am I?) | August 28, 2008

The beta is ending soon! And with it shall go our characters. So an ominous note from our professor reads. It also suggests that people take as many screenshots as possible of their favorite wizards so that they can recreate them on the other side.

Fare thee well Iridian Stormshard, we barely knew thee.


Wizard 101: Tripping the Myth, the Myth School of Wizardry

Posted by Helvetica (Who am I?) | August 27, 2008

Well, sit right down and we’ll tell you a tale, a tale of fame and woe. Where in the midst of the Ravenwood, a cyclops tree does grow. And aside he sits to a school where a wizard of much grim demeanor. And that teacher’s name is Cyrus Dake.

Myth wizards enjoy a strange set of spells that mostly summon amazing and monsters creatures to do their worst. However, what really sets the Myth school apart is that they get a minion right off the bat.


Wizard 101: Sneakthrough, finding “The Smiths”

Posted by Helvetica (Who am I?) | August 26, 2008

Prospector Zeke has a few hide-and-seek quests for people to do, one of the first ones that newbies like us run into is the search for the Smiths. Here’s the locations of those Smiths so that you can more easily find them.

Locations are listed in the body.


Wizard 101: Chill, the Ice School of Wizardry

Posted by Helvetica (Who am I?) | August 25, 2008

“Hello gathered ladies, gentlemen, and assorted mythological creatures. I am Iridian Stormshard, student of the Ice School of Wizardry, Protector of Wizard City—and all around coolest chick on the block.”

At this point us voces would like to introduce you, the reader, to the naming method that Wizard 101 employs. Basically it’s kind of like combination lock with three spinners. The first spinner chooses from about forty first names, and the second two choose from forty each prefix and postfix to create last names. The names are such that we have people with surnames like Shadowblood, Frogslinger, and Pixiepants running around. (Frogslinger is actually the name of one of our alternate toons.)


Micro-Review Series in Waiting: Wizard 101

Posted by Helvetica (Who am I?) | August 23, 2008

Wizard 101 is a quirky MMO that not only tugs at the heartstrings but brings back fond memories of what a game should be like: strange, lighthearted, epic, and vast. The game world is cartoony, the characters are caricatures, and the scenarios are right out of the Brothers Grimm’s Fairy Tales. The environments are colorful and pleasing to the eyes and rendered with the cartoon fantasy that other worthwhile games have approached worlds, they don’t try too hard to be realistic, but they also don’t bend over into the surreal or absurd either.

So, get your decks everyone; it’s time to dive in.


Micro-Review: Pariah

Posted by Helvetica (Who am I?) | July 25, 2007

Pariah PC CoverPariah is an all around mediocre first person shooter that just cannot stand up under the weight of its own ego. The graphical complexity of many of the environments was certainly beautifully painted, the puzzles seemed interesting enough, and the foes—while not that bright—did perish with satisfying cries of pain; but it seemed to lack that spark that makes a video game worth playing. It is a straightforward nothing-special-here first person shooter and nothing more.

Pariah really did not live up to our snobbish standards where it comes to well written and compelling plots. It fell down so badly in that area that it’s hard for us to give this game a good score. Don’t come to this game expecting a plot or characters that make that much sense. It …


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