Heavy Rain exceeds one million sales

Posted by Helvetica | April 16, 2010

Mystery thriller Heavy Rain has exceeded one million in sales, according to Quantic Dream co-CEO David Cage. The game became a sure-hit sensation due to its effective and emotional storytelling that well mimics contemporary television drama, with twists, turns, and gut wrenching moral decisions.
Heavy Rain is not a videogame anymore in my mind because it breaks with most of the traditional paradigms, but it’s fully interactive,” Cage said ahead of the title’s release, also noting: “If the format becomes successful we will probably have to find a different name for this type of experience.”

Last month he also suggested that Heavy Rain’s commercial success had sent “a strong message to the game industry”, proving that publishers should take more risks with experimental projects.
The first comment, however, hits us as both silly and wrong. Heavy Rain is not “fully interactive” and it is still a video game because we haven’t redefined video …


FEAR 3 by Warner Bros contains some interesting enhancements

Posted by Helvetica | April 14, 2010

It’s hard to recall if we reviewed the first installment of this video game series, but FEAR does fit into the atmospheric horror first-person-shooter pretty well. However, we found ourselves quickly bogged down in the tirelessly moronic AI and other elements that didn’t really let us feel our way through the game. The scary bits, however, if memory serves did tend to prove pretty jump-tastic.

The additional enhancements FEAR 3 will see is something we’re actually intrigued by: co-op play with two different main characters.

In a break from previous installments, F.E.A.R. 3 features two-player co-op. Players have their choose between the super soldier Point Man or the powerful psychic Paxton Fettel. Each has their own special set of abilities, allowing for two distinct play experiences. There’s no mention of competitive multiplayer features.

Other enhancements included could also be noted in


StarCraft II: Wings of Liberty Collector’s Edition details released

Posted by Helvetica | April 12, 2010

If you’re like us, you have intermittent emissions from Amazon.com glowing about fantasy novels, new audio-visual recording equipment, and oftentimes video games. Recently, we saw a fun little mote appear from Amazon.com about the upcoming release of StarCraft II. Possibly one of the most anticipated Blizzard games since—Diablo II. Ever since it’s announcement we have been pouring over YouTUBE videos detailing game play and offering up chunks of information we could digest, however, we’re still not satisfied.

At a price point of around $100 the collectors edition is going to be prohibitively costly to those of us penny-pinching gamers who have been hit hard by the economic recession, but details have been released about what will be in it.

Included in the Collector’s Edition will be items such as a StarCraft issue #0 comic book, an Art of StarCraft: Wings of Liberty 176 page book,


Monsters (Probably) Stole My Princess coming out Apr. 22

Posted by Helvetica | April 10, 2010

…has awesome pipe organ music! See the totally amazing trailer below the quote from Joystiq. The graphics remind me of Castle Crashers from the Xbox, but the game play reviewable looks a lot like a scroller going upwards.

Monsters (Probably) Stole My Princess, the PSP Mini about unfortunate anti-monster racial profiling, has been given a release date of April 22 — which publisher Mediatonic has confirmed is worldwide. The game, playable on both PSP and PS3, stars the Duke, who goes on an ill-researched quest to rescue his princess, jumping endlessly upward through vertically scrolling levels, and beating up every presumed guilty monster he sees (hint: all of them).

 


If you see this, we’ve changed servers

Posted by Helvetica | April 1, 2010

Vox ex Machina is currently in migration. This post is visible on the new servers. Wish us luck!


Video games still suffer from copyright culture rot

Posted by Helvetica | December 2, 2009

This on the heels of a discussion with our kaywngstiad about how we would both pirate our own already owned content (DVDs) in a form we could actually access if our computers continued to keep telling us we cannot play them. The video game community still suffers under stupid Digital Rights Management mechanisms which are defective by design and only serve to drive otherwise honest players away from honestly buying and playing games.

Who the hell wants content that cannot be accessed? If you want me to pay $50 for a game, it better be playable as many places as I want. Every fewer place lowers its value for me. A game I can only play on one machine ever is worth 1/10th as much. Sure, I’ll buy it for $5. Otherwise, why should I bother?

Using Lawrence Lessig’s book Free Culture as quasi-


WildTangent and Torchlight, a case for frustration

Posted by Helvetica | October 31, 2009

Us voces have decided to break with tradition for once and go directly into rant mode about a video game experience rather than an outright review or a moral essay on the subject same. In this case it’s about the new game, Torchlight, which has a beautiful gaslight steampunk fantasy element (can anyone say the Alchemist and his goggles?) Needless to say, it caught our attention. Aside from the fact that it’s a blatant rip-off of Diablo via the game FATE, we still actually liked FATE and wouldn’t mind playing Torchlight.

If it would let us play it.

To stat, we downloaded the game from WildTangent. We did this because we know that we can get at least two free plays of any given game out of them, pretty much like a demo. Demos are extremely important to us because it gives us a chance to examine the


World of Warcraft and PUGs the fix is coming?

Posted by Helvetica | October 28, 2009

Well, as much of a fix as can possibly be done to the bane-of-all-MMOs. Speaking of which us voces absolutely love PUGs—ignore Nelson’s complaints and objections, he won’t play with anyone not vetted by the FBI. They are an experience in both frustration and hilarity for any given game play event. PUGs are the groundwork that we use to gather our friends, sally forth into a strange world, and get our shy socialization shirts on.

Needless to say, Blizzard is introducing a new thing that should make PUGs the next-big-thing.

Blizzard drops details on the new dungeon and raid system for World of Warcraft, which brings with it cross-sever instancing, daily random dungeons, and special rewards for taking part in a pick-up group.

Pick-up groups, or PUGs, are the bane of many an MMO player’s existence. Rather than grouping with your guild


Bioshock and feminism, point/counter-point

Posted by Helvetica | October 21, 2009

A recent series of articles about Bioshock brought out an interesting thought-exercise into play when Richard Terrell wrote an article about how the video game is anti-feminist, “Look. Don’t Touch: A feminist critique of Bioshock.” But that was quickly noticed by another blogger, who took a decidedly different approach to not only criticizing Bioshock but also Terrell’s article on the matter by Alex Raymond, “Is Bioshock Feminist? A response in defense of Bridgette Tenenbaum.

Certainly, Bioshock has a lot of elements resplendent in the nature of it’s Jules Verne 50’s atmosphere and the Cold War era stereoscopy but it does seem that in its attempt to portray a multitude of characters, it didn’t leave out its own profound narrative about the human condition. This is something particularly brought out by the moral dilemma presented in the game play: The Little Sisters.

Neither


Zork walkthrough in rock form

Posted by Helvetica | October 20, 2009

For those who have never played text adventure games, they were a staple of the early computing environment—an extension of Choose Your Own Adventure books into a more interactive form. Needless to say, walkthroughs existed even then, when we only had the light of ASCII to guide us.

ERROL:

I asked pifie to write an instrumental that I could write lyrics too. And for some strange reason he said yes and actually made one for me! So here I am singing to it. It is very… very… geeky.

In fact, I think only two of you will get the reference. But… oh well.

This SOUNDS easy, but it wasn’t… and I messed up in the end, but it was 2am and I got tired. Timing was really hard, and I now officially hate the word "Screwdriver".


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