Spunkify Leaves MMOHut for MMOBomb; About the Integrity of MMO Review Sites

Posted by | July 31, 2012

 

Once editor-in-chief of MMOHut, Spunkify found himself ousted as the site’s culture changed and he was taken up by MMOBomb as their US editor-in-chief in something of a coup d’etat. This brings to mind what review communities are about and what the coin of social trust happens to be when it comes to gaming journalism, integrity, and the hint of impropriety by sites out to make a quick buck off their visitors.

Link, via YouTube via MMO Anthropology


Bandits and Skags and Rakk, Oh My! Let’s Play Borderlands Episode 1-2

Posted by | July 31, 2012

The game continues as we blast through Borderlands with the crew from MMO Anthropology. We’re still hunting for Sledge, the bandit leader, and to get to him we need a key. That key is resting in Sledge’s Safe House, a bunker filled with bandits, mutants, and something very, very angry.


The Evolution of Narrative in Gaming

Posted by | July 31, 2012

Gaming is a medium in flux. The earliest games were still defining the form, and experiments were common. Eventually, games grew big enough they could hold more than just the most basic of graphics, but also text. Then came the story. Games and story have a strange relationship. Programmers aren’t good writers, but often, they were the only ones building the story. Now, for-real writers work on many, but not most, games. Check out this article following the early history of narrative in gaming. Here’s a hint, Ninja Gaiden has a lot to answer for. 1UP has the story.


The Future of Triple-A Games is Dark Water and Winds

Posted by | July 31, 2012

Gaming is a strange ecosystem. At the top, mighty giants prowl the land, triple-A titles that command vast sales and take equally huge resources to make. Between these behemoths, smaller studios scamper and prowl, catching what they can. Big budgets don’t necessarily mean big sales, though. Those tiny little games, like Angry Birds, say, or maybe Farmville, can bring in the same huge numbers on budgets that wouldn’t pay for the donuts at a triple-A release party. The numbers are also showing big name game development will only get more expensive, while the profits remain largely the same. Check out this article about the perils that await triple-A game development in the future. Gamasutra has the story.


Funcom Deploys First Content Update for The Secret World

Posted by | July 31, 2012

The Secret World is Funcom’s latest MMO, a game of conspiracy, strange powers, and the Cthulhu mythos. So far, it seems to be doing pretty well. What better time, then, to deploy a new content expansion? Issue: #1: Unleashed has been activated, bringing with it new missions, new dungeons, a marketplace, and other goodies. Also, Funcom is proclaiming a free-play weekend, so anyone can take The Secret World out for a spin. Check out this article for the details. Ten Ton Hammer has the story.


Get to Know a Video Game Developer, it’s Kairosoft and Game Dev Story

Posted by | July 31, 2012

Kairosoft is the developer for Game Dev Story, a business-building game for smartphones that finds the player trying to navigate a small game studio to greatness through the rough waters of the industry. Oddly enough, Kairosoft is a small developer themselves, who have spent the last twenty years or so putting out simple, colorful games in Japan. Now that they have a popular stateside release, it might be worth your time to take a look at this hidden developer and their stable of games. IGN has the story.


Gasp. Shock. Surprise. Star Wars: The Old Republic Going Free-to-Play

Posted by | July 31, 2012

BioWare’s flagship MMO, Star Wars: The Old Republic was a noble experiment in two ways. First, it was focused on story, bringing each character class through their own arc in the game. Secondly, it tested the idea that an MMO could still run on monthly subscription charges. The experiment failed. MMO gamers raced through the storylines at a staggering rate, leaving them perched over a cliff facing a void of content. Now, after losing subscribers at a fair clip, Star Wars: The Old Republic is going free-to-play. So what do those loyal subscribers who stayed get out of the deal? GameInformer has the story.


Kingdom Hearts Mickey Mouse Blasts Through Grand Theft Auto 4

Posted by | July 31, 2012

The modding community is a wonderful thing. Grand Theft Auto 4 is a game crying out for mods, since it’s really terribly boring and kind of dumb on its own. There is potential though, with a big open world and lots of characters roaming the streets. A potential for mayhem. Check out this article with two videos of Mickey Mouse walking the streets of GTA 4. I highly suggest the second video, which best showcases the supernatural powers of destruction wielded by cartoon rodents. Kotaku has the story.


Katamari Damacy Rolling into NYC Museum of Modern Art

Posted by | July 31, 2012

Katamari Damacy is a strange, cheerful game about rolling up stuff. All kinds of stuff. Cows, crabs, whole cities. It’s fun. Now, Katamari Damacy is rolling into the NYC Museum of Modern art as part of an exhibition called Century of the Child: Growing by Design. This exhibition is focused on something that’s been rather unique in history, designing things expressly for children and childhood. Until recent times, children were treated mostly as small adults, and little consideration was given to their unique needs. Nowadays, games like Katamari Damacy can engage kids on their own level, while still being great fun for us ancient coffin-dodgers. Player Attack has the story.


Automated Tails Make Robots Better

Posted by | July 31, 2012

In the animal kingdom, tails are used to help critters keep their balance even in the most precarious of situations, like say, while flying through the air. Robots can benefit from this idea, using their own automated tails to control their posture while jumping or falling. So when the robots come for you, they’ll be able to ramp some pretty sweet jumps. Check out the video.


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