Green Dragon Inn: On the Plight of the Gilneans

Posted by | April 20, 2011

fidelia-worgen-smallerHave you seen the things going on in World of Warcraft since Cataclysm came out? It’s been almost 5 months now and we’re wondering how well it’s holding up.

Aside from tearing the very ground asunder, Blizzard introduced two races: goblins and worgen.  Kit Dotson over at Green Dragon Inn has been wondering how well the wolfy-side-of-things has been working out for everyone playing the game.

I’ve mentioned before that Cataclysm represented Blizzard’s reintroduction of the narrative into gameplay and the worgen starting zone is no exception. In fact, compared to many others it’s literally inescapable until the entire story is told. Unlike starting as an undead, orc, human, everyone else you must play through an entire narrative before you

GameOgre: Black Prophecy First Impressions

Posted by | April 15, 2011

blackprophecylogofirstimprssions There’s this amazing free-to-play space combat simulator currently running beta: Black Prophecy. If you’d like a preview of what to expect, head over to GameOgre and see Kyt Dotson’s first impressions review. And for those looking for a taste, here’s the opening paragraphs:

In the beginning there was Privateer and it was good; then came Descent, I, II, and III and Freespace, Tachyon: The Fringe, and the Independence War series; and then there was Microsoft’s Freelancer—the MMO world rejoiced when Jumpgate made a grand entrance and cried when it crashed and burned in the mountains of obscurity (never fear, we might see Jumpgate: Evolution!) Finally, there’s those who wanted to scratch their eyes out when Starwars Galaxies: The Jump to Lightspeed gave us a

GameOgre: Wakfu First Impressions

Posted by | April 12, 2011

wakfu-logo-first-impessionsAnother game, still lurking around in a beta, has made the rounds to, the upcoming free-to-play game by Square-Enix, Wakfu, has gotten a first impressions treatment by Kyt Dotson. While most of the game is 3/4ths view and looks like it’s been dollhoused; it has some interesting implications for persistent world gameplay using an social-ecological take on gaming universes.

It presents persistent worlds where the character’s decisions can affect the ecology of areas, social dynamics that include citizenship of various towns and regions.

The first thing I noticed about the game is that everything is a little bit tiny. The characters look a lot like dolls, or miniatures, standing in a cartoonish Fantasy world that seems to be floating in space. The graphics are