GameOgre: Spiral Knights hits the right spot in a first impressions article

Posted by | March 30, 2011

spiral-knights Coming soon to the free-to-play MMO market, Spiral Knights released by SEGA and Three Rings Design looks like it ahs all the necessary elements to be a wonderful time-waster. Even with its business model that seems to want to limit the time you can play (unless you pay them.) Kyt Dotson over at GameOgre covers the game with a first impressions article,

The Clockworks, which account for the dungeon system of Spiral Knights, are accessed via kiosks attached to elevators called Clockwork Gates. In Haven there is only one static Clockwork gate called the Firefly Gate–the rest of them exist in the Arcade and they cycle in and out of accessibility with time. The concept means that every few weeks you


GameOgre: Forsaken World First Impressions

Posted by | March 17, 2011

Just published over at GameOgre video game review blog:

When it comes to art direction and detail the environments in this game really stand out. Each starting zone has its own theme and the graphical elements that appear in them instill a sense of atmosphere that prevails down to the tiniest detail. The vampire starting zone is covered with gothic, draconian architecture; guttering candles dripping on candelabras; even a graveyard with stunted and withered trees. The stonemen start in a cavernous, rock-laden area with a lot of browns and grays, and sharp angles everywhere—you can almost hear stone crumbling as you run about your business. The elves start in a jungle, crawling with foliage and dripping with water—in fact, much of it is swampy and shows off a brilliant water effect—with the trunks of trees