Month: August 2008

Wizard 101: The End of the Semester

The beta is ending soon! And with it shall go our characters. So an ominous note from our professor reads. It also suggests that people take as many screenshots as possible of their favorite wizards so that they can recreate them on the other side.

Fare thee well Iridian Stormshard, we barely knew thee.

Read More

Wizard 101: Tripping the Myth, the Myth School of Wizardry

Well, sit right down and we’ll tell you a tale, a tale of fame and woe. Where in the midst of the Ravenwood, a cyclops tree does grow. And aside he sits to a school where a wizard of much grim demeanor. And that teacher’s name is Cyrus Dake.

Myth wizards enjoy a strange set of spells that mostly summon amazing and monsters creatures to do their worst. However, what really sets the Myth school apart is that they get a minion right off the bat.

Read More

Wizard 101: Chill, the Ice School of Wizardry

“Hello gathered ladies, gentlemen, and assorted mythological creatures. I am Iridian Stormshard, student of the Ice School of Wizardry, Protector of Wizard City—and all around coolest chick on the block.”

At this point us voces would like to introduce you, the reader, to the naming method that Wizard 101 employs. Basically it’s kind of like combination lock with three spinners. The first spinner chooses from about forty first names, and the second two choose from forty each prefix and postfix to create last names. The names are such that we have people with surnames like Shadowblood, Frogslinger, and Pixiepants running around. (Frogslinger is actually the name of one of our alternate toons.)

Read More

Micro-Review Series in Waiting: Wizard 101

Wizard 101 is a quirky MMO that not only tugs at the heartstrings but brings back fond memories of what a game should be like: strange, lighthearted, epic, and vast. The game world is cartoony, the characters are caricatures, and the scenarios are right out of the Brothers Grimm’s Fairy Tales. The environments are colorful and pleasing to the eyes and rendered with the cartoon fantasy that other worthwhile games have approached worlds, they don’t try too hard to be realistic, but they also don’t bend over into the surreal or absurd either.

So, get your decks everyone; it’s time to dive in.

Read More

About

Vox Ex Machina, the voice of video games, is a gaming journalism magazine written by the voces, the different voices of games. Our team is diverse but small and we try our best to cover what might be interesting to our readers. Feel free to leave comments and talk to us, we're listening.

Advertisement

why is this blank